what is the reason for skills to get worse the more you progress in the game? this is silly, if you want to make people use certain fleet composition then make the skill itself give bonuses if you meet certain requierements, not just make it be worse because you have more ships than this random tresshold says before the skill becomes bad, the first skill in the leadership tree goes from 10% extra damage to 3% when you have a fleet of capitals, so i guess is only supposed to be useful early game because of reasons?... same with the bulk transport skill, great early game, completely crap later on, oh but the salvaging skill you can get instead of it remains useful (maybe a bit too much) all the way until you stop playing, so why is there such a big difference between these skills, not only am i forced to pick dreadful skills to get the skills that i actually want but most skills are just bad and get worse when your fleet gets stronger? i very much prefer the old skill system aswell
and i don't even want to talk about automated ships, god what a big dissapointment they are, that skills and everything related to them need to be completely reworked in order to make them remotely useful or worth going for at all