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Author Topic: Synchrotron Core "Requires no atmosphere" and other items  (Read 7796 times)

Immahnoob

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Synchrotron Core "Requires no atmosphere" and other items
« on: April 06, 2021, 06:08:16 AM »

Hello, I'm kind of in a dilemma right now since even verifying this is quite difficult and for me the differentiation seems rather odd in the status of the planets.
Is "No Atmosphere" the only one that can use Synchrotron Core or are "Thin Atmosphere", "Toxic Atmosphere" etc also good enough to fit this prerequisite?

Also, does the Orbital Fusion Lamp change a planet from Hot to Extreme Heat? I have a Cryoarithmetic Engine that I want to use together with a Synchroton, a Pristine Nanoforge and Autonomous Mantle Bore but damn, it's kind of difficult to find a good planet.
I haven't played the game in ages, so I don't even know or remember, are there bonuses to closeby colonies? Do I need to build Heavy Industries for all of them so their fleets don't suck or is it still ok to have only one and it functions globally?
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robepriority

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Re: Synchrotron Core "Requires no atmosphere" and other items
« Reply #1 on: April 06, 2021, 06:12:52 AM »

The highest tier heavy industry is calculated for ship quality in all your colonies.
Orbital Fusion lamp does make planets hotter.
No atmosphere requirement means the no atmosphere quality is required.
There is an accessibility bonus for grouped up colonies, along with the fact that fleets can support each other in defense.

Immahnoob

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Re: Synchrotron Core "Requires no atmosphere" and other items
« Reply #2 on: April 06, 2021, 06:18:02 AM »

The highest tier heavy industry is calculated for ship quality in all your colonies.
Orbital Fusion lamp does make planets hotter.
No atmosphere requirement means the no atmosphere quality is required.
There is an accessibility bonus for grouped up colonies, along with the fact that fleets can support each other in defense.
How would a planet change if I added the Lamp to an Extreme Cold planet? Would it be Cold then or Hot? I understand it counters it but testing all of this is going to take too long, haha.
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SonnaBanana

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Re: Synchrotron Core "Requires no atmosphere" and other items
« Reply #3 on: April 06, 2021, 07:54:29 AM »

It would become only Cold instead of Extreme Cold
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Immahnoob

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Re: Synchrotron Core "Requires no atmosphere" and other items
« Reply #4 on: April 06, 2021, 08:56:17 AM »

It would become only Cold instead of Extreme Cold
One final question then.
What about planets that don't have any Atmosphere tag?
Are those "No Atmosphere" or is the tag completely necessary? For example, I found a Rick Ore/Transplutonic with Diffuse Volatiles, Tectonic Activity, Extreme Cold and Low Gravity but no Atmosphere tag. I should assume this doesn't have an atmosphere, right?
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robepriority

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Re: Synchrotron Core "Requires no atmosphere" and other items
« Reply #5 on: April 06, 2021, 08:57:54 AM »

The planet has a normal atnosphere then.

Immahnoob

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Re: Synchrotron Core "Requires no atmosphere" and other items
« Reply #6 on: April 06, 2021, 08:58:28 AM »

The planet has a normal atnosphere then.
God damn, I hate these tags.
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robepriority

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Re: Synchrotron Core "Requires no atmosphere" and other items
« Reply #7 on: April 06, 2021, 09:03:36 AM »

I think your best shot is a barren gray planet. It's one of my key forgeworlds, with both a boosted orbital works and fuel production at 150 hazard.

Duloth

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Re: Synchrotron Core "Requires no atmosphere" and other items
« Reply #8 on: April 06, 2021, 11:16:01 AM »

Honestly, its a matter of luck and exploration. I kept hunting around until I found a star system with one habitable world for farming, a gas giant for volatiles, and a couple of volcanics; and, fortunately, a no-atmosphere barren one. Established a whole system with two High Commands equipped with the cryo to boost fleet size. If it were possible to completely eradicate the baseline factions, that would be everything I need to have a solid base the opposing factions couldn't conquer while I did so.

(Unfortunately you can't. There are some worlds that cannot be bombarded or decivilized out of existence no matter how hard you try.)
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Chthonic One

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Re: Synchrotron Core "Requires no atmosphere" and other items
« Reply #9 on: April 06, 2021, 01:40:20 PM »

I think your best shot is a barren gray planet. It's one of my key forgeworlds, with both a boosted orbital works and fuel production at 150 hazard.
I chose a barren Class 1 in the same system as the Class 4 and 5 habitable planets that I had already colonized in the same system for this reason, just to use the Synchotron Core there. It has some resources, but it's primary purpose is going to be refining stuff for my other planets. It's hazard 175%, but I can deal with that for now.
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BGrey

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Re: Synchrotron Core "Requires no atmosphere" and other items
« Reply #10 on: April 06, 2021, 02:45:21 PM »

It would become only Cold instead of Extreme Cold

When I used it the planetary conditions did not change, only the effective hazard level.
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Midnight Kitsune

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Re: Synchrotron Core "Requires no atmosphere" and other items
« Reply #11 on: April 06, 2021, 02:52:52 PM »

The planet has a normal atnosphere then.
God damn, I hate these tags.
You could add the no atmosphere tag with console commands if you want
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BGrey

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Re: Synchrotron Core "Requires no atmosphere" and other items
« Reply #12 on: April 06, 2021, 02:55:40 PM »

I tried it out and the orbital lamp does change hot to extreme heat as was mentioned above (also found out you can change its color by interacting with it in space).
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KDR_11k

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Re: Synchrotron Core "Requires no atmosphere" and other items
« Reply #13 on: April 06, 2021, 03:00:57 PM »

It would become only Cold instead of Extreme Cold
It completely negates the hazard from Extreme Cold:
https://imgur.com/a/YOQFhQs
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Chaos Blade

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Re: Synchrotron Core "Requires no atmosphere" and other items
« Reply #14 on: April 06, 2021, 06:42:46 PM »

Not a fan of putting the requirements for most of the artifacts.
Specially if you where to, dunno, put some of these items in orbit (orbital works, amrite?)

I get the idea of game balance and trying to make sense of colonything more worlds but that is not the path
Make uninhabitalbe words (or volcanic) the superior choise for metal mining and make a bonus for having the on site refining.

We should want to colonize those worlds because they *are* the superior choice, not because the magic item only works under arbitrary conditions (alternatively do make it have some maluses on other worlds, or try to find a good reason for the restriction)
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