Honestly, black holes in general kinda need a pass. Peeps have been dropping complaints/suggestions regarding lack of accretion discs, or lack of time dilation even though the game is capable of discerning/measuring radial distance and time (I myself have definitely complained about the latter). Or even just that flying into a black hole DOESN'T kill you/your fleet.
The game is capable of simulating things at different speeds, but not everyone's PC is capable of that. It wouldn't be very fun, if your frames dropped to single digits if you got too close to a black hole.
I actually assumed that if I were suggesting that black holes be more realistic, it would therefore be more relativistic. Ergo, time would pass the same for you/the player, but the REST OF THE game would speed up depending upon proximity to the black hole. So a player might blow certain mission time limits if they were to fly too close to
the sun a black hole. However, depending on what else the game has to generally simulate behind the scenes, yes, it isn't impossible it might also slow the game down on older and/or crappier systems trying to calculate the occurrence of stuff faster. But I digress.
Alex, just make Neutrino Detector useful again! At least by allowing a player to ALSO get it from Galatian quest line, since I guess you can also get Tranverse Jump that way. Or is that already in the game? I wouldn't know, since I have rarely used Galation academy... low payouts and all. And then also adding more stuff to do with it/use it for... dunno, maybe would also be more useful if suns also significantly reduced sensor detection, like magnetic fields. But then again, since it only currently works by circumferential pointing, wouldn't work detecting stuff in suns without significant change (because the sun is always in the center of an orbiting system).