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Author Topic: .95A Officer Skill Tier List!?  (Read 6376 times)

Jet Black

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.95A Officer Skill Tier List!?
« on: April 05, 2021, 02:08:36 PM »

Looking at my officers new skills and wondering what the better skills are to put on them. So lets have a discussion on tiers for these skills. What are your must haves for officers?

Side note, found an officer at level 7? Is the max not 5 or 6 with skill?
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robepriority

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Re: .95A Officer Skill Tier List!?
« Reply #1 on: April 05, 2021, 02:17:47 PM »

I mean, several skills depend entirely on fleetcomp. Energy Weapon mastery isn't going to be used on a non-energy ship.
If we wanted to rate by sheer universal applicability, helmsmanship would be good, I guess.

Dex

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Re: .95A Officer Skill Tier List!?
« Reply #2 on: April 05, 2021, 02:23:21 PM »

Whats the one that reduces fuel consumption and increases its salvage? Thats SSS tier. Im happy for everyone else to decide that hierarchy after that. ^^
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IonDragonX

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Re: .95A Officer Skill Tier List!?
« Reply #3 on: April 05, 2021, 02:24:15 PM »

Whats the one that reduces fuel consumption and increases its salvage? Thats SSS tier. Im happy for everyone else to decide that hierarchy after that. ^^
Wrong thread.
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Dex

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Re: .95A Officer Skill Tier List!?
« Reply #4 on: April 05, 2021, 02:27:58 PM »

So it is! my apologies.

Helmsmanship is my final answer.
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Jet Black

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Re: .95A Officer Skill Tier List!?
« Reply #5 on: April 05, 2021, 02:39:08 PM »

Getting the feeling like the defensive options are not worth mentioning. Just pick for pure offence in whatever is applicable?

Would you park an officer in a different ship just so you could use a specific skill?

Speed being a must have is a surprise to me.
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Dex

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Re: .95A Officer Skill Tier List!?
« Reply #6 on: April 05, 2021, 02:47:17 PM »

It is? I mean that Sun Tzu dude had a lot to say on it.
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Wyvern

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Re: .95A Officer Skill Tier List!?
« Reply #7 on: April 05, 2021, 02:54:34 PM »

Hm, depends a lot on what you're building for.

Generally-speaking, I'd go for Target Analysis, Reliability Engineering, and either Gunnery Implants or Energy Weapon Mastery as being the must-have options.

Point Defense is really good, but you can't get both it and Target Analysis (unless you have Officer Training), so... go for PD if and only if you're setting up an officer for an escort vessel, something that isn't meant to actually contribute to killing cruisers or capital ships.

After those, season to taste. Ranged Specialization is good for capital ships and some cruisers - but locks out Impact Mitigation, which is also really good for those same low-tech ships that really want Ranged Spec. Shield Modulation is really good for, well, anything that's not phasing or cheesing derelict contingent. Systems Expertise and Missile Spec are very ship-specific; depending on what you have in your fleet they can vary from really strong to virtually useless.

Helmsmanship is decent but not a must-have, though it does benefit from having one of the better elite options.

And, last but not least, keep in mind that officers level really fast. As long as you haven't burned a story point on eliting one of their skills, feel free to fire and replace them if their skill set no longer matches what you're fielding.
« Last Edit: April 05, 2021, 02:58:42 PM by Wyvern »
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Wyvern is 100% correct about the math.