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Author Topic: [0.95.1a] A New Level (Of Confidence, and Power) a Max Level Increasing Mod v2.1  (Read 191763 times)

Eikioma

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I really love this mod, used it since nearly the beginning.

If I could be very picky, I would love if a mild version was made at 3 Sp per level, I came to want this because I always find myself to switch between 25 standard and 25 Rapid because when I play with the standard I find it to "slow" and the rapid to "rapid".

I tried to modify the 25 Rapid into a 25 Mild by increasing the xp by 1.5 and decreased the xp multiplier at 2 to 1.5 and put the Sp per level at 3.

I don't know if what I did need more tweeking, so an offical one would be nice :)
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StoicRabbitSquad

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Props for the Pantera reference btw, one of my favorite songs by them!
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mllhild

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I tried the 40 Fast and 40 Normal variants in a run mostly without combat. The problem Im having is that colony income is generating so much exp that I hit lvl 40 in fast variant during cycle 213 already and just 3 years later with the normal variant.
Im not sure how the game calculates the bonus exp from colony income, but even smaller colonies with 100k a month are giving a lot of exp. Taking over worlds from modded factions makes this go into overdrive, I have Favonious from the UAF alone is giving me 500k+ with a sub optimal setup and no items. With full kit it would generate around 1 to 2 million a month.

So my question is if it would be hard to make the bonus exp from colonies have a hard cap at around the level where a colony produces 10k credits per month?
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to be done some day... XD
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