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News:

Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97a] A New Level (Of Confidence, and Power) a Max Level Increasing Mod v3.2  (Read 376498 times)

nathan67003

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I'll update the file as soon as I can.
Take your time; IRL comes first. <3
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I have some ideas but can't sprite worth a damn and the ideas imply really involved stuff which I've no clue how to even tackle.

Fippel

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Tested this out by changing the metadata and it seems to work fine. Thanks for the work you put into this mod!
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LinWasTaken

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would love to see this mod for 0.97 :)

Siffrin

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would love to see this mod for 0.97 :)
You can edit the mod_info.json file.
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Gods most reckless Odyssey captain.

meepie

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would love to see this mod for 0.97 :)
You can edit the mod_info.json file.

And how do you edit it for those who just started?
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Jimminy Crimbles

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would love to see this mod for 0.97 :)
You can edit the mod_info.json file.

And how do you edit it for those who just started?

go into your mod folder, and open mod_info.json with a text editor, any will do. then just change the version number from 0.96a to 0.97a
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MagnaSonic3000

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would love to see this mod for 0.97 :)
You can edit the mod_info.json file.

And how do you edit it for those who just started?

More specifically, type in 0.97a-RC11 on game version using something like Notepad to be ultra precise.
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Panteradactyl

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Alright, it's updated to .97a-RC11.

I've set aside some of my free-time for this (and also playing Starsector again!) for the next few weeks, so should shenanigans arise I should be able to respond more promptly.
« Last Edit: March 08, 2024, 04:03:29 PM by Panteradactyl »
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EvilPLa

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Thanks for the update.  Love the 25 skill points version.
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I haven't lost my mind, it is backed up on tape somewhere

nathan67003

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Praise be!
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I have some ideas but can't sprite worth a damn and the ideas imply really involved stuff which I've no clue how to even tackle.

siefer

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Thank you for the mod. I was wondering what the chance of a third version thats between the two you have because the normal one feels too slow and the fast feels to fast but, if not still thank your work.
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frozentoes

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You can edit the leveling tables yourself, as well.

Just have a look at \Starsector\mods\A New Level of Confidence-25 3.2\data\scripts\plugins\LevelupPluginImpl.java in a text editor and adjust the table in the section "public static long [] XP_PER_LEVEL = new long [] {" to suit your taste. Compare the table in the two versions and find a middle value that you like.

There are some extra factors at work (bonus XP/SP related stuff) but you don't HAVE to tweak it if you're willing to accept the game generating a little bit more or less SP.

Edit: Thank you so much for providing this template that we can tweak so easily, Panteradactyl.
« Last Edit: March 14, 2024, 03:31:16 PM by frozentoes »
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GeeGold

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save compatible?
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Panteradactyl

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Zuthal

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There are some extra factors at work (bonus XP/SP related stuff) but you don't HAVE to tweak it if you're willing to accept the game generating a little bit more or less SP.

Can you elaborate on those? Because just comparing the two scripts between the normal and fast version with the same level cap, the only difference I spotted was the XP per level table

Edit: Oh wait, I found it, it is in the settings.json. So comparing things, it seems like story points per level is multiplied by the same factor as XP per level, and bonus XP values are divided by that value?
« Last Edit: March 18, 2024, 12:53:33 AM by Zuthal »
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