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Author Topic: [0.95.1a] Everybody Loves KoC  (Read 94830 times)

Great Wound

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Re: [0.95.1a] Everybody Loves KoC
« Reply #165 on: December 10, 2022, 05:09:29 AM »

Here's my enabled mod list, if it can help:

  "Angry Periphery",
  "periphery",


Thanks and found it! That'll be the cause of high demand-low prices on the colonies, Periphery is a much older version of Angry Periphery. Both are attempting to spawn markets on the same planets.

Quote
"luddandlions",
 "miner2049er",

I'm not sure which version of Ludd and Lions you're running but I've merged Manic Miners in to the newest version.



Oni

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Re: [0.95.1a] Everybody Loves KoC
« Reply #166 on: December 10, 2022, 11:29:14 AM »

....
Thanks and found it! That'll be the cause of high demand-low prices on the colonies, Periphery is a much older version of Angry Periphery. Both are attempting to spawn markets on the same planets....
Darn, must've missed that one when I was swapping out new versions. Thanks for the heads up.  8)

Quote
"luddandlions",
 "miner2049er",
I'm not sure which version of Ludd and Lions you're running but I've merged Manic Miners in to the newest version.
So... if I'm using 'Of Ludd and Lions' V2.01.01b then I don't need 'Manic Miners' v1.04a?  ???

... ah, I see. The part of the image with the miners stuff on the Lions page was off screen, needed to push the slide bar. Might want to also mention the merger on the 'Maniac Miners' page.

Any clue what was causing the original conflict I posted about, or was it the Lion/Miner thing?

Edit: I just tried a new game with a fresh install of the latest KoC and the redundant periphery/miner files removed, and it seems to work just fine. Thanks for the help!
« Last Edit: December 10, 2022, 01:36:11 PM by Oni »
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YourLocalMairaaboo

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Re: [0.95.1a] Everybody Loves KoC
« Reply #167 on: December 11, 2022, 05:55:18 AM »

Seems like a similar issue to some other mods recently that were adding pirate markets that kept deciving due to low stability.
Iirc those had "too many" industries which tanked the stability, which this isn't. But the lack of stability does seem to be the problem.

Base stability is 10, I think it may come down to trade routes/pirates.

I've taken a look and gone back to one of Vcuh's suggestions; removed Commerce and replaced it with light industry, this should help with the stability as they now produce their own domestic goods. Moved the Holosuite to the Cryosanctum as it fits in with their lore.

Hey there, I noticed a super duper tiny issue that I feel I must mention. The 'Manta' ship doesn't have a designation, so the game describes it as a 'Manta designation' rather than a 'Manta Light Frigate' or something.

Fixed for the next version, now designated as an 'Explorer'.

You were the Chosen One! It was said that you would destroy the Luddics, not join them! Bring prosperity to the Sector, not leave it in ruins!

I'm keeping this :D


I served as inspiration? GREAT! Perfect place for a Star Wars reference.
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darkwarrior1000

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Re: [0.95.1a] Everybody Loves KoC
« Reply #168 on: January 18, 2023, 02:20:14 PM »

As a disclaimer the following was with nex enabled. I've noticed some issues with mbaye fleets being too heavy on revenants. I think this is because the mbaye phantom isn't a traditional crew transporter so they lack one altogether. The revenant doesn't hold much crew to begin with so just load up a shitzillion of them, wasting funds in the process(just a guess on my part since I don't know how nex does those internal calculations for fleets). Also, I'm not sure if this is just you being cheeky, but I saw an mbaye task force labeled task force - <error>.
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