Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

Pages: 1 ... 3 4 [5]

Author Topic: [0.97a] Nomadic Survival 1.4.1 - Discover ways to thrive off-grid  (Read 74353 times)

Helldiver

  • Captain
  • ****
  • Posts: 394
  • space fruit
    • View Profile
Re: [0.97a] Nomadic Survival 1.4.0 - Discover ways to thrive off-grid
« Reply #60 on: February 09, 2024, 07:09:56 AM »

Great! Parts of this mod have become essential to my runs alongside Ruthless.
Logged
Afflictor bean plushie that glows purple when you squeeze it
30$

Sundog

  • Admiral
  • *****
  • Posts: 1779
    • View Profile
Re: [0.97a] Nomadic Survival 1.4.0 - Discover ways to thrive off-grid
« Reply #61 on: February 09, 2024, 08:15:01 AM »

Glad to hear that!  ;D

pgamesfood

  • Ensign
  • *
  • Posts: 26
    • View Profile
Re: [0.97a] Nomadic Survival 1.4.0 - Discover ways to thrive off-grid
« Reply #62 on: February 11, 2024, 04:31:51 AM »

hi sundog :)
your fuel siphoning mod has been helping me in my travels in starsector. V096aRC10

i then noticed you also made this Nomadic Survival (NS) mod, and it really does sound cool :)
can i check if there is a way for me to add NS to my existing game (which already has Fuel Siphoning   "version":"1.3.0", for     "gameVersion":"0.96a-RC8"?

is there maybe a version of Nomadic Survival for gameVersion":"0.96a-RC10", that maybe is best for me to use? (all the new stuff for 0.97a sounds cool but am not sure if i can simply remove Fuel Siphoning.class from this latest version, so that the other older siphoning mod deals with it (for this save).
or do i remove the old mod and install this one (but edit mod info so the 0.96a rc10 game accepts its?) im not sure lol

i can always just play a new game when i upgrate to 0.97a, but it took me like 3 days to download and read up all the mods for 0.96a, it would be nice to be able to play it with the existing saves for it is possible? :)
« Last Edit: February 11, 2024, 04:33:23 AM by pgamesfood »
Logged
my best fleet so far :) rag tag fugitive forty k fleet :)
https://postimg.cc/gallery/DTzHfDp
88x Dmods but still fighting :)

Sundog

  • Admiral
  • *****
  • Posts: 1779
    • View Profile
Re: [0.97a] Nomadic Survival 1.4.0 - Discover ways to thrive off-grid
« Reply #63 on: February 11, 2024, 08:13:12 AM »

Here ya go:
Nomadic Survival v0.1.3.1 for Starsector 0.96a
Enjoy!

btw you can find old versions for all of my mods by clicking the "Change Log and Old Versions" link near the top of their description posts.

pgamesfood

  • Ensign
  • *
  • Posts: 26
    • View Profile
Re: [0.97a] Nomadic Survival 1.4.0 - Discover ways to thrive off-grid
« Reply #64 on: February 11, 2024, 02:47:29 PM »

ah cool, many thanks :)
Logged
my best fleet so far :) rag tag fugitive forty k fleet :)
https://postimg.cc/gallery/DTzHfDp
88x Dmods but still fighting :)

Sundog

  • Admiral
  • *****
  • Posts: 1779
    • View Profile
Re: [0.97a] Nomadic Survival 1.4.0 - Discover ways to thrive off-grid
« Reply #65 on: February 12, 2024, 08:38:15 AM »

No problem  :)

yossarian

  • Ensign
  • *
  • Posts: 4
    • View Profile
Re: [0.97a] Nomadic Survival 1.4.0 - Discover ways to thrive off-grid
« Reply #66 on: October 09, 2024, 07:19:25 PM »

Hello! Thank you for this awesome mod.

I'm wondering if it's possible to make the fuel conversion run when loading fuel through a dialog interaction like when you're picking up goods "urgently" for pirate missions.

I'm experiencing what might be an edge case. I'm running with just one Dram tanker on peaceful (but often shady) missions, so I can haul very little. When I pick up a huge amount of fuel through that dialog interaction, it instantly skyrockets my supply consumption and drains it to 0 immediately. At that point, I can't even approach the planet anymore to buy more supplies or anything. I just get stuck floating in space and waiting for CR to drop to 0 and die. That seems like an issue stemming from the base game code or some other mod interaction, but having the fuel conversion trigger even for dialog interactions could mitigate cases like this.

I'm also seeing a little bit inconsistent triggering of the fuel conversion in standard inventory interactions. In that same case, I did have a brief moment when I was still floating over the planet. I tried dropping the fuel in pods and then picking it back up, expecting the conversion to trigger. However, the little text reminder at the top of the inventory transfer about the fuel conversion didn't show and I could only pick up the whole batch, ending up in my death spiral scenario.
Logged

yossarian

  • Ensign
  • *
  • Posts: 4
    • View Profile
Re: [0.97a] Nomadic Survival 1.4.0 - Discover ways to thrive off-grid
« Reply #67 on: October 09, 2024, 10:14:44 PM »

I'm also seeing a little bit inconsistent triggering of the fuel conversion in standard inventory interactions. In that same case, I did have a brief moment when I was still floating over the planet. I tried dropping the fuel in pods and then picking it back up, expecting the conversion to trigger. However, the little text reminder at the top of the inventory transfer about the fuel conversion didn't show and I could only pick up the whole batch, ending up in my death spiral scenario.

My mistake on this point. I had turned off the fuel conversion temporarily and had forgotten about it. It's working perfectly after all.
Logged

Sundog

  • Admiral
  • *****
  • Posts: 1779
    • View Profile
Re: [0.97a] Nomadic Survival 1.4.0 - Discover ways to thrive off-grid
« Reply #68 on: October 09, 2024, 11:08:57 PM »

Hey, thanks for the feedback!  ;D

There's not supposed to be any case where the automatic fuel conversion doesn't kick in after any dialog interaction, as long as it's enabled. I'll try to sort out what the source of the issue is. Could you clarify which dialog interaction you're referring to? (It's entirely possible that I'm just being dense here and you've already made it obvious, but alas...)

I just get stuck floating in space and waiting for CR to drop to 0 and die. That seems like an issue stemming from the base game code or some other mod interaction
It's vanilla behavior, as you suspected

I'm also seeing a little bit inconsistent triggering of the fuel conversion in standard inventory interactions. In that same case, I did have a brief moment when I was still floating over the planet. I tried dropping the fuel in pods and then picking it back up, expecting the conversion to trigger. However, the little text reminder at the top of the inventory transfer about the fuel conversion didn't show and I could only pick up the whole batch, ending up in my death spiral scenario.

My mistake on this point. I had turned off the fuel conversion temporarily and had forgotten about it. It's working perfectly after all.
Hmm... so am I correct in assuming that auto-conversion was on during the dialog interaction and off when you dropped the fuel and picked it up again?

btw, you can pick up only part of a stack/batch by holding shift while clicking the stack and dragging to the right. Or you can Ctrl+Click to take only as much as you can carry

Sundog

  • Admiral
  • *****
  • Posts: 1779
    • View Profile
Re: [0.97a] Nomadic Survival 1.4.0 - Discover ways to thrive off-grid
« Reply #69 on: October 11, 2024, 10:38:49 PM »

Akii just released a new addon mod with 20 unique new planetary operation types!
It's called Wonders from Beyond  8)

yossarian

  • Ensign
  • *
  • Posts: 4
    • View Profile
Re: [0.97a] Nomadic Survival 1.4.0 - Discover ways to thrive off-grid
« Reply #70 on: October 13, 2024, 07:53:39 PM »

Hey, thanks for the feedback!  ;D

There's not supposed to be any case where the automatic fuel conversion doesn't kick in after any dialog interaction, as long as it's enabled. I'll try to sort out what the source of the issue is. Could you clarify which dialog interaction you're referring to? (It's entirely possible that I'm just being dense here and you've already made it obvious, but alas...)

I just get stuck floating in space and waiting for CR to drop to 0 and die. That seems like an issue stemming from the base game code or some other mod interaction
It's vanilla behavior, as you suspected

I'm also seeing a little bit inconsistent triggering of the fuel conversion in standard inventory interactions. In that same case, I did have a brief moment when I was still floating over the planet. I tried dropping the fuel in pods and then picking it back up, expecting the conversion to trigger. However, the little text reminder at the top of the inventory transfer about the fuel conversion didn't show and I could only pick up the whole batch, ending up in my death spiral scenario.

My mistake on this point. I had turned off the fuel conversion temporarily and had forgotten about it. It's working perfectly after all.
Hmm... so am I correct in assuming that auto-conversion was on during the dialog interaction and off when you dropped the fuel and picked it up again?

btw, you can pick up only part of a stack/batch by holding shift while clicking the stack and dragging to the right. Or you can Ctrl+Click to take only as much as you can carry

Haven't come around one of those fuel pickup missions since then, so I can't 100% verify, but I suspect it simply wasn't triggering during the dialog because I didn't have it on at all. If you've specifically scripted it to trigger in dialogs and nobody else has had this issue, that seems much more likely.

Next time I run across a fuel pickup, I'll double check and let you know. Thank you!
Logged

Sundog

  • Admiral
  • *****
  • Posts: 1779
    • View Profile
Re: [0.97a] Nomadic Survival 1.4.0 - Discover ways to thrive off-grid
« Reply #71 on: October 14, 2024, 08:09:14 AM »

Ok, gotcha. Thanks for keeping an eye out!

Sundog

  • Admiral
  • *****
  • Posts: 1779
    • View Profile
Re: [0.97a] Nomadic Survival 1.4.1 - Discover ways to thrive off-grid
« Reply #72 on: December 04, 2024, 03:03:50 PM »

Nomadic Survival 1.4.1
Save-compatible with previous versions




- Fixed a rare issue that could result in stations being deleted under unknown circumstances
Pages: 1 ... 3 4 [5]