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Author Topic: [0.95a] Shadowyards Reconstruction Authority 0.9.5-rc4(4/12/21)  (Read 906244 times)

MShadowy

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Re: [0.95a] Shadowyards Reconstruction Authority 0.9.5-rc4(4/12/21)
« Reply #1530 on: October 04, 2021, 09:02:02 PM »

The Mimir is definitely tricky in some respects. That being said, the Lock Drive is not really intended to be analogous to the Plasma Jets -- if anything its closest cousin in the vanilla mobility systems would be the Burn Drive. It also has some real strengths that neither of those drive systems possess; in particular it is extremely fast, much faster than most comparable systems, which gives you opportunities to jump in if you see a good opportunity to pounce, or to rapidly retreat.

I probably won't give the ship the ability to keep it's shields up (for a couple reasons, for one it might make it a little too good as a tool for retreat, but also it would make it much easier to crash into things and could easily leave you overloaded in an especially vulnerable position.) That being said, I may look into increasing the damage mitigation the system provides while it's up, particularly when colliding.
« Last Edit: October 04, 2021, 09:11:41 PM by MShadowy »
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czezary

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Re: [0.95a] Shadowyards Reconstruction Authority 0.9.5-rc4(4/12/21)
« Reply #1531 on: November 19, 2021, 06:58:26 AM »

Hello.

Would there by any way to simply delete the cloned organs by myself from the mod while keeping the rest of the mod?

Reason I'm asking is: the cloned organs do not export and almost every colony in the game has a deficit of cloned organs, and that leads to almost every procurement wanting cloned organs (often in big numbers that are impossible to get with no cheating).

I like the ships and all, but i would like to avoid market issues.

Any way to do this?
« Last Edit: November 19, 2021, 12:18:48 PM by czezary »
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IAmLegion

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Re: [0.95a] Shadowyards Reconstruction Authority 0.9.5-rc4(4/12/21)
« Reply #1532 on: January 08, 2022, 01:09:29 AM »

The needs of sector colonies is partially randomized so you might just have a particularly large need for organs in your save.  I would start a test run and see if this continues.
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mosshadow

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Re: [0.95a] Shadowyards Reconstruction Authority 0.9.5-rc4(4/12/21)
« Reply #1533 on: January 14, 2022, 01:47:56 PM »

Point Defense wise are Shadowyards PD intentionally supposed to be bad but impressive looking? 2 Light CEPCs and one 1 Chain CEPC are unable to stop a single salamander from taking out my engines 3 times in a row. Do they benefit significantly from point defense related hullmods such as turret speed increases?
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MShadowy

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Re: [0.95a] Shadowyards Reconstruction Authority 0.9.5-rc4(4/12/21)
« Reply #1534 on: January 16, 2022, 08:16:21 AM »

The PD CEPC's are intended to be cheap and aren't especially good, but the faction does have a few decent PD options; the Polarizer's are basically electromagnetic flak and are fairly okay at dealing with missiles and the Urumi is a burst laser equivalent, but the factions premier PD option is probably the Storm Blaster.
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