Features:Raises max player level to 20, 25, 30, or 40, while maintaining a vanilla-like levelling rate and Story Point gain, even at level cap.
Alternate "Fast" version does the same, but doubles levelling speed while halving Story Points per level and doubling bonus experience gain from SP usage. This maintains an almost identical rate of Story Point and bonus experience per SP ratio as compared to vanilla.
You can change variants at any time on existing saves and it won't break anything, but if you go from any of the "Fast" variants to the any of the standard variants or go from a high max level to a lower max level, you will have negative experience progress shown in your character screen. Gaining more experience will reduce that deficit, but you will not gain you any Story Points until you are back in the black, at which point things continue as normal. To that end, I would advise against going from a high max level to a low max level, and strongly advise against going from any "Fast" variant to a standard variant.
Example of switching types: going from the 40 variant, while level 24, to the 25 variant will keep you at that same level, but you will have a deficit of around 4-4.5 million experience you need to make up before levelling/SP gain continues as normal, due to the difference in level scaling between the two. If you are at max level on the 25 variant, and switch to the 40 variant, you will be level 26, and most of the way to level 27, which will update as soon as you gain any experience. In an most extreme example, if you go from max level on the standard 25 variant to the fast 40 variant, you will reach level 37 when you gain any experience.
Notes on Balance:A level of 20 is obviously very close to vanilla balance, level of 25 is what I personally consider to be the most balanced, a level of 30 is around the threshold of when things start to become overpowered, and a level of 40 is God-Emperor of the Persean Sector territory. However, as some have pointed to me, level 40 is almost a soft-cap due to the extreme total experience requirements, so even the max level of 40 variant is arguably balanced.
Additionally, level scaling on the Standard variants from level 1 to level 15 is almost identical to vanilla, so you will see very little difference at the lower levels--the intent behind this mod was to preserve vanilla balance as much as possible, and simply expand on the available skills you could get. For people who want to level up faster, I made the "Fast" variants: the "Fast" variants reduce the grind of levelling while ensuring Story Points remain a valuable resource. If you actually want to reach level 40 in a sane amount of time, I recommend using the "Fast" variant of 40. Otherwise, I recommend you use the standard variants to maintain a vanilla-like experience--which most mods will be balanced around.
Some information that might help you choose a variant is that the bonus experience from using Story Points effectively doubles your rate of experience gain, and on my last playthrough in Nex in 0.9.1a, I got around 20,684,924 experience before I 'won.' Factoring in the bonus experience from using Story Points like you would in 0.9.5a, that's 41,369,848 experience.
TL;DR: If you want what I think is most balanced/enjoyable, Standard 25. But, not everyone likes what I like, hence the options.
Downloads:Standard Variants:
Level 20 version
here. Experience needed for max level: 23,980,000
Level 25 version
here. Experience needed for max level: 33,480,000
Level 30 version
here. Experience needed for max level: 43,490,000
Level 40 version
here. Experience needed for max level: 65,680,000
Rapid Variants:
Level 20 Fast version
here. Experience needed for max level: 11,990,000
Level 25 Fast version
here. Experience needed for max level: 16,740,000
Level 30 Fast version
here. Experience needed for max level: 21,745,000
Level 40 Fast version
here. Experience needed for max level: 32,840,000
Download all versions
here. Every variant in one .zip file.
Older Versions:(no longer supported)
Download .95a versions
here. Every variant in one .zip file.
Download .95.1a versions
here. Every variant in one .zip file.
Credits:Thanks to everyone who patiently waited for me to officially update this and to those who provided solutions to use it in the meantime.
Special thanks to Bonomel for making the original max-level altering mod. I'm uploading this because I made the mod for myself, and figured I'd save people the trouble of having to do the same.
Changelog:Version 1.0: Initial release
Version 1.1: Rapid version released, metadata updated, internal name changed to be consistent across variants so Starsector doesn't warn you that you're missing a mod if/when you change it.
Version 1.2: Compatibility with Nex for Rapid version. If you're using any of the standard variants, this update does nothing aside from a version number change.
Version 2.0: 0.95.1 compatibility/alterations, fixed malformed versionchecker file. Do not update unless you've switched to 0.95.1
Version 2.0: No version change; altered mod_info.json to match current Starsector Release Candidate, RC5.
Version 2.1: Fixed a problem with experience values in certain Rapid variants, and updated metadata to RC6.
Version 3.0: 0.96 compatibility/alterations. Do not update unless you've switched to 0.96
Version 3.1: Corrected missing comma syntax issues on fast variants.