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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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add a pather/pirate mini faction whos ships are fast and durable but cant mount SO?

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Author Topic: [0.96a] Keruvim Shipyards (V:0.6.1) Fixed ships not spawning in indes hotfix  (Read 185247 times)

KDR_11k

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Re: [0.95a] Keruvim Shipyards (V:0.3) Love it or love it, it's here to stay!
« Reply #30 on: August 03, 2021, 06:55:11 AM »

Keruvim's home system isn't considered claimed by the intel planet list and even their colonies show up on the unclaimed list?
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Jagd

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Re: [0.95a] Keruvim Shipyards (V:0.3) Love it or love it, it's here to stay!
« Reply #31 on: August 09, 2021, 07:45:58 AM »

I've missed the LGBT ships since Anvil Got abandoned.





It gets boring blowing up Yardie ships and throwing their crews into the nearest black hole, need to mix things up sometimes ya know.
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connortron7

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Re: [0.95a] Keruvim Shipyards (V:0.3) Love it or love it, it's here to stay!
« Reply #32 on: August 09, 2021, 04:31:28 PM »

Keruvim's home system isn't considered claimed by the intel planet list and even their colonies show up on the unclaimed list?

ah weird, ill check it out

6chad.noirlee9

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Re: [0.95a] Keruvim Shipyards (V:0.3) Love it or love it, it's here to stay!
« Reply #33 on: August 12, 2021, 11:42:28 AM »

It wont let me respond to the poll so I'll do it here: DO IT
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edit: edit: maybe were just falling with style LOL.  make a bubble, make the space in front of it smaller and just fall forward

default

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Re: [0.95a] Keruvim Shipyards (V:0.3) Love it or love it, it's here to stay!
« Reply #34 on: September 05, 2021, 02:06:10 PM »

I just have one question. As a disclaimer, I am not trying to say it is right or wrong, and I will not state my opinion. I am also not trying to tell you what to or not to do. It is just a question.

Why would you feel the need to add LGBT ship skins? I do get that it's your mod and you choose what's represented, but it seems a little political in a place where politics seem out of place.
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connortron7

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Re: [0.95a] Keruvim Shipyards (V:0.3) Love it or love it, it's here to stay!
« Reply #35 on: September 06, 2021, 12:06:28 PM »

I just have one question. As a disclaimer, I am not trying to say it is right or wrong, and I will not state my opinion. I am also not trying to tell you what to or not to do. It is just a question.

Why would you feel the need to add LGBT ship skins? I do get that it's your mod and you choose what's represented, but it seems a little political in a place where politics seem out of place.

asking this question like this stated your opinion pretty clearly lol

nonetheless there seems to be a misunderstanding as i have not added anything political, as indeed this is no place to bring politics! we are just here to enjoy blowing up some ships. (mainly filthy Tri-Tach ships)

as for the LGBT ships i added it started as a silly rainbow hammerhead skin addition back when Anvil Industries was my main mod (rip), eventually pride month rolled around and i figured id do something more that was less of a joke and so the Culverin class missile destroyer came into existence and with it 4 pride skins, then a fair few people on discord mentioned genuinely appreciating the rep, so when Keruvim came to be i figured id do something a lil different and make rare skins of various ships instead of just all into one so if someone wanted they could have a proper rounded fleet, so here we are! still have a few more to make but they are on the back burner as im busy with work alot and what time i do have is spent finishing the new mini faction.




It wont let me respond to the poll so I'll do it here: DO IT

heh worry not! its on its way  8)
« Last Edit: September 06, 2021, 12:09:42 PM by connortron7 »
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Re: [0.95a] Keruvim Shipyards (V:0.3) Love it or love it, it's here to stay!
« Reply #36 on: September 06, 2021, 06:50:50 PM »

A couple comment on this and then I'll leave it alone as to not cause problems. First off:
Quote
asking this question like this stated your opinion pretty clearly lol

I would have to disagree with this. I would have asked the same question in the case of something else that could be taken political. I tend not to state my opinions to people anymore. It has caused several issues among other games I've played. Most of the time I just try to avoid politics or things that can be taken as such. I am also not going through the mods page looking for something that could be taken like that just to be a ***, I just so happened to look at your mod, see the skins, and was prompted to ask a question.

Quote
i have not added anything political

I'll have to agree to disagree on this, as it seems to be more of a matter of opinion. Personally I think representing LGBT and other groups like them tends to get political rather quickly. Note how I said it 'seems' political in my previous post. As long as it doesn't become like such, I have no quarrel.

Quote
we are just here to enjoy blowing up some ships. (mainly filthy Tri-Tach ships)

Tri-Tachyon good. Hegemony bad. I want my AI cores, dang it.

However, I am pleased to see that politics was not the intention.
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JAL28

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Re: [0.95a] Keruvim Shipyards (V:0.3) Love it or love it, it's here to stay!
« Reply #37 on: September 25, 2021, 06:40:03 PM »

A little bug: Most, if not all Keruvim-added Core Worlds don't seem to have a description. This seems to be due to the code calling a non-existent description(eg. anvil_afecto) instead of the extant one(keruvim_afecto).
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connortron7

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Re: [0.95a] Keruvim Shipyards (V:0.3) Love it or love it, it's here to stay!
« Reply #38 on: September 25, 2021, 07:42:10 PM »

A little bug: Most, if not all Keruvim-added Core Worlds don't seem to have a description. This seems to be due to the code calling a non-existent description(eg. anvil_afecto) instead of the extant one(keruvim_afecto).

Aye indeed i caught onto that aswell and has been fixed for next update, its mostly done just need to add a new star system and refine some nex/faction files, but who knows when ill have the time.  :'(

crudelegend

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Re: [0.95a] Keruvim Shipyards (V:0.3) Love it or love it, it's here to stay!
« Reply #39 on: October 22, 2021, 01:27:49 AM »

Love the mod. The Empress Battlecruiser is my idea of a flagship - I love having firepower with some fighters to back it up. Also, not sure if intended, but the Chariot Mk II description says it has 3 flight decks, but it only has 1. An easy fix either way, just thought I'd let you know.
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connortron7

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Re: [0.95a] Keruvim Shipyards (V:0.3) Love it or love it, it's here to stay!
« Reply #40 on: October 22, 2021, 02:41:24 PM »

Love the mod. The Empress Battlecruiser is my idea of a flagship - I love having firepower with some fighters to back it up. Also, not sure if intended, but the Chariot Mk II description says it has 3 flight decks, but it only has 1. An easy fix either way, just thought I'd let you know.

thanks for letting my know! that whole desc needs some work as i forgot to change it when i changed the ship, it used to have 3 decks but that was boring lol.

and good timing because im on the last stage of 0.4 here, only descriptions, commissioned crew and industrial evolution  support and a few bits and bobs left.

CianConnor

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Re: [0.95a] Keruvim Shipyards (V:0.3) Love it or love it, it's here to stay!
« Reply #41 on: October 24, 2021, 02:12:01 PM »

Hello,

I love your mod but I appear to be having a crash every time I enter the fleet purchase screen at a Keruvian planet. It crashes my game and I get :

Fatal: System with id [drone_pd] not found. Check starsector.log for more info.

Here is what I could find in the log files:

612525 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: System with id [drone_pd] not found
java.lang.RuntimeException: System with id [drone_pd] not found
   at com.fs.starfarer.combat.entities.Ship.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs.intsuper.super(Unknown Source)
   at com.fs.starfarer.title.Object.M.o00000(Unknown Source)
   at com.fs.starfarer.title.Object.M.render(Unknown Source)
   at com.fs.starfarer.coreui.OO0o.super(Unknown Source)
   at com.fs.starfarer.ui.newnew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.fleet.FleetMemberView.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.coreui.OOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.e$Oo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.e.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.coreui.dosuper.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.coreui.V.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.class.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Oo0O.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.K.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Oo0O.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.for.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.Stringsuper.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

I assume it has to do with the flea PD drone? Maybe I need to check the Json files and modify somthing? Any help you can give would be much appreciated.
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connortron7

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Re: [0.95a] Keruvim Shipyards (V:0.3) Love it or love it, it's here to stay!
« Reply #42 on: October 24, 2021, 02:55:45 PM »

Hello,

I love your mod but I appear to be having a crash every time I enter the fleet purchase screen at a Keruvian planet. It crashes my game and I get :

Fatal: System with id [drone_pd] not found. Check starsector.log for more info.

Here is what I could find in the log files:

612525 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: System with id [drone_pd] not found
java.lang.RuntimeException: System with id [drone_pd] not found
   at com.fs.starfarer.combat.entities.Ship.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs.intsuper.super(Unknown Source)
   at com.fs.starfarer.title.Object.M.o00000(Unknown Source)
   at com.fs.starfarer.title.Object.M.render(Unknown Source)
   at com.fs.starfarer.coreui.OO0o.super(Unknown Source)
   at com.fs.starfarer.ui.newnew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.fleet.FleetMemberView.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.coreui.OOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.e$Oo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.e.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.coreui.dosuper.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.coreui.V.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.class.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Oo0O.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.K.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Oo0O.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.for.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.Stringsuper.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

I assume it has to do with the flea PD drone? Maybe I need to check the Json files and modify somthing? Any help you can give would be much appreciated.

Hmm, im away from my computer atm but did you perchance download an update and overwrite the old version instead of deleting it? If not then ill have to see when i get home if i can replicate the issue! Thanks for lettin me know

CianConnor

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Re: [0.95a] Keruvim Shipyards (V:0.3) Love it or love it, it's here to stay!
« Reply #43 on: October 24, 2021, 05:13:53 PM »

Hello,

I am not sure. However, I did do so a while ago and there was no change. It seems to be a specific Keruvian planet in my game. I guess its a specific ship or peice of equipment on that planet's ship market causing the issue. I tried a clean install of the mod but it didn't work. I've just been avoiding Keruvim planets for the time being until you are able to figure out the problem. Shame, I love the mod and I want to use the ships :)
« Last Edit: October 24, 2021, 08:12:23 PM by CianConnor »
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connortron7

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Re: [0.95a] Keruvim Shipyards (V:0.3) Love it or love it, it's here to stay!
« Reply #44 on: October 25, 2021, 11:23:07 AM »

Hello,

I am not sure. However, I did do so a while ago and there was no change. It seems to be a specific Keruvian planet in my game. I guess its a specific ship or peice of equipment on that planet's ship market causing the issue. I tried a clean install of the mod but it didn't work. I've just been avoiding Keruvim planets for the time being until you are able to figure out the problem. Shame, I love the mod and I want to use the ships :)

now that im at my computer and had the time to investigate i realized that "drone_pd" is not part of my mod, the flea is not a ship system and the only drone system i have is "keruvim_m21_drone". so it is unlikely this is keruvim, but a mod that added midline ship to the base vanilla midline blueprint, that keruvim uses ontop of its own ships, the culprit ship just so happens to be spawning on said keruvim market at the time. so im afraid theres nothing i can do for ya, sorry.
« Last Edit: October 25, 2021, 11:42:18 AM by connortron7 »
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