Has anyone found a viable build using the high scatter amp? So far I've tried it on a Fury with phase lances/ heavy burst lasers and it misses a lot and even when it connects it's underwhelming. I've also tried it with the same weapons on a Champion with unstable injector and in an evenly matched or harder fight it just gets melted before it can have much impact. It seems like an interesting mod so I'd love to find a way to use it.
I am ready to fully embrace the fact I'm probably going to be seen as a "Safety Override Elitist", but that is the one use I found with high scatter amplifier. Bring it on!
High scatter amplifier brings a niche use to beam weapons -that are intended for long range engagements- on Overridden ships for them to become quite deadly at ultra short range.
The problem of this is that most high tech ships with a ton of energy mounts (like the Aurora wich has 7 smalls and 3 mediums all able to shoot forward) also have a very good amount of
hybrid mounts, meaning they tend to gravitate a lot more on the very effective Sabot SRM/MRM + Heavy blaster&Ion Cannon combo.
I have superficially tested an Overridden Aurora (with SO integrated into it) and it is very, VERY potent when player driven, the problem sadly arises with the AI that really likes to stop firing beam weapons from time to time despite having enough dissipation to fire all weapons and keep shields up at the same time.
I will post the setup I'm using shortly for you guys to have fun with it!
P.S: I could see the Scarab superfrigade working very well with Amplifier and a full Tactical laser loadout, but I don't have my hands on one of those yet!