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Author Topic: Doom with skills: "I am growing stronger"  (Read 11962 times)

SCC

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Doom with skills: "I am growing stronger"
« on: April 04, 2021, 12:44:24 AM »


And here's a video about dealing with some endgame spoiler enemies:
Skip to 24:42 to get to the successful try.

Meso told me to post this, too:
[close]

The strategy is pretty simple: you use mines to divert AI ships' attention away, then you strike them with anti-matter blasters and ion pulsers for massive damage. It makes the special phase ship look like a wimp.
Here are all the required skills:

The key skills are Helmsmanship (makes venting safer), Phase Mastery (insane speed in phase lets you pick your fights), Systems Expertise (INFINITE POWER), Energy Weapon Mastery (you are going to fight at a range of about 500 units, so it will always matter and even soft flux provides bonus damage, and you don't really care about soft flux), Flux Regulations (overall buffs), Phase Doctrine (more PPT, can stay in phase longer) and Special modifications (+1 built-in).
Since speed is paramount to soloing, I'd say it's Helmsmanship and Phase Mastery that are the most problematic here. Then it's probably Systems Expertise, which makes Doom even more unfair than usual.

I don't know what else to say. Breaking the new update has been quite fun so far, but c'mon, it can't stay that way.

KopiG

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Re: Doom with skills: "I am growing stronger"
« Reply #1 on: April 04, 2021, 01:39:25 AM »

Wow cool. Let me try that so dont touch it plz.
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Amoebka

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Re: Doom with skills: "I am growing stronger"
« Reply #2 on: April 04, 2021, 02:11:52 AM »

The whole "skip 24 minutes to get to the successful try" implies the strategy isn't terribly consistent?  :D
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SCC

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Re: Doom with skills: "I am growing stronger"
« Reply #3 on: April 04, 2021, 02:14:42 AM »

Yeah. It's my first time using Doom in years, so I sometimes get to close to exploding ships and blow myself up, too.

TaLaR

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Re: Doom with skills: "I am growing stronger"
« Reply #4 on: April 04, 2021, 04:03:49 AM »

Yeah. It's my first time using Doom in years, so I sometimes get to close to exploding ships and blow myself up, too.

Not blowing up yourself after you kill an enemy capital/cruiser is even more problematic for Afflictor. But that's pretty much the only thing Afflictor is afraid of.
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MesoTroniK

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Re: Doom with skills: "I am growing stronger"
« Reply #5 on: April 04, 2021, 01:37:28 PM »

Fair and Balanced and Fun and Interactive.

Sorry, not sorry for this shitpoast... But seriously.

intrinsic_parity

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Re: Doom with skills: "I am growing stronger"
« Reply #6 on: April 04, 2021, 02:47:56 PM »

I was messing around with doom, but didn't want to respec into phase skills, and it didn't feel that strong. I think the phase cloak cooldown reduction felt like it would help a ton. The skills are definitely an issues.
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Jet Black

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Re: Doom with skills: "I am growing stronger"
« Reply #7 on: April 04, 2021, 04:16:56 PM »

No ship should be able to do that lol.. I dont like to be the guy to cry for nerfs but damn. Those skills will probably see a herd nerf, or the ship.
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Hiruma Kai

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Re: Doom with skills: "I am growing stronger"
« Reply #8 on: April 04, 2021, 08:45:50 PM »

No ship should be able to do that lol.. I dont like to be the guy to cry for nerfs but damn. Those skills will probably see a herd nerf, or the ship.

Well, it's not the only ship capable of soloing end game fleets at the moment.  I know I've taken down 350k bounty fleets solo with an Odyssey (which provides a crazy amount of XP: 3.7 million with XP double from SP).  Double Radiants might be tougher though - I'll have to try that.  Certainly the new story line end game boss fight is pretty much hopeless for any solo ship relying on shields though.  And the other boss fight ships are probably a little too fast - although with a heavy sabot/ion loadout the Odyssey might do something interesting.  I'll have to play with that.
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intrinsic_parity

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Re: Doom with skills: "I am growing stronger"
« Reply #9 on: April 04, 2021, 08:49:36 PM »

No ship should be able to do that lol.. I dont like to be the guy to cry for nerfs but damn. Those skills will probably see a herd nerf, or the ship.

Well, it's not the only ship capable of soloing end game fleets at the moment.  I know I've taken down 350k bounty fleets solo with an Odyssey (which provides a crazy amount of XP: 3.7 million with XP double from SP).  Double Radiants might be tougher though - I'll have to try that.  Certainly the new story line end game boss fight is pretty much hopeless for any solo ship relying on shields though.  And the other boss fight ships are probably a little too fast - although with a heavy sabot/ion loadout the Odyssey might do something interesting.  I'll have to play with that.
What loadout/skills do you use on the odyssey? They feel squishier to me on this patch. Also, even single radiant fleets are quite a bit harder than 300k faction bounties in my experience. The alpha core AI pilots all have 8 skills, and there are many of them.
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Retry

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Re: Doom with skills: "I am growing stronger"
« Reply #10 on: April 04, 2021, 09:08:53 PM »

Most phase ships have very high skill ceilings (and quite high skill floors).  That it's technically possible for this phase cruiser (which has Cap-level costs) to accomplish things that other ships couldn't do given an excellent pilot, fine-tuned ship loadout and character build, intimate knowledge of the AI and various game mechanics, and hours of dedication and save scumming does not strike me as intrinsically a problem to be solved.

(That said, instantaneous mine travel time is my primary source of frustration with mine-layer systems in general.  I would not shed one tear if that aspect were adjusted.)
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Hiruma Kai

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Re: Doom with skills: "I am growing stronger"
« Reply #11 on: April 04, 2021, 09:24:32 PM »

I've been using a Reliability Engineering + Missile Specialization seat warmer officer who gets switched out for the player once on the field.  Essentially sacrificing a Officer slot for +100% missiles and +15% CR/+30 seconds peak time.  The player character has C1B, C2B, C3B, C4L, C5L, T1B, T2B, T3L, T4L, T5L.

2 Plasma Cannon, 1 Hurricane MIRV (20 total), 3 Sabot Pods (72 total), 2 Longbow, 4 Burst PD Lasers (left side), 8 PD Lasers elsewhere. Hardened Shields, Integrated Point Defense AI, Integrated Targeting Unit, Resistant Flux Conduits, Auxiliary Thrusters, rest in vents.  Make 3 most expensive mods as S-mods out of that.

Early on, I focus on separating and eliminating frigates/destroyers to prevent them from getting to my backside.  I always keep the fleet to one side of you, tripping each other up ideally.  Once the small fry are dealt with, I spend a lot of time dashing then venting against capitals.  Anticipating which direction you need to be facing before hand is key, which often results in weird approach vectors.  3 dashes in row will basically take you out of the range of anything worst case, although ideally smaller dashes and short vents are better.  I also tend to move to middle left side, then proceed down then to the right (counter clockwise) to help keep one side clear.

You could be right, the level 8 officers vs level 6/5 officers, plus Radiant versus Conquest or Onslaught is likely to be a step up.  It'll be interesting to try though.  I know I've essentially soloed Radiants by themselves (Pair of Paragon anchors with herons holding a line while I'm off  playing around in the Odyssey), but the entire focus might be rough.  Depends on how well I can spread them out.

Edit:  They might be slightly less tanky (as incoming shield damage is higher), but their own damage can burst much higher because the free OP can be used to combine missiles with plasma.  10 sabots + 1 Hurricane MIRV + Dual Plasma cannons will essentially delete anything of cruiser tier and below very quickly.

Edit2:  And yes, that is a fleet of s-mod Revenants for taking the loot home.

[attachment deleted by admin]
« Last Edit: April 04, 2021, 09:34:01 PM by Hiruma Kai »
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intrinsic_parity

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Re: Doom with skills: "I am growing stronger"
« Reply #12 on: April 04, 2021, 10:35:22 PM »

That's pretty similar to my standard odyssey loadout from the last patch. I used sabots +plasma in the last release all the time, I just had to save the sabots for tough enemies without extra ammo, so I know how strong it is/was. I usually go very light on PD for more dissipation, but I guess that doesn't work as well without escorts. I also prefer locust to hurricanes usually because plasma cannons have armor penetration covered, and locusts are great for finishing stuff without committing. I'm not sure I understand your skills though, which side is B and which side is L lol?

Conquest feel really squishy now too, I think because there are a lot less armor skills and a few new damage boosting skills that specifically increase damage to capitals. I have a SO aurora that will kill them in one pass (the new omega weapons are kinda busted to be fair though).

I didn't realize officers skills carry over when you switch pilots, is it just missiles spec and CR stuff, but you get to use your own skills as well?

When I was trying to kill really big remnant fleets, the problem I was having was that even paragons get run over by the lump of cruisers and destroyers plus the radiant with 20% range advantage, so I didn't have time to try and clean up smaller stuff. You also start with 160 DP because of the officer disadvantage, so you need a strategy for capping points to get more ships in the game (and if you lose any, everything falls apart because you will not hold any points after the first 30 seconds). I think I've improved my fleet noticeably since I last tried though, so I might have to re-evaluate. I'm also planning on respeccing out of industry at some point, so that might give a boost to combat power.

I've given up on carriers in the hardest fights, they feel like a liability to me now. The smaller fleets with one radiant are pretty comfortable usually, but even a big support fleet with one radiant is much harder than faction fleets. It's like 20+ level 6-8 officers with reckless/agressive personalities and heavy blasters/plasma canons running at you and not stopping unless you kill them. At least that was my experience. Anything not fast enough to get out of the way died before I could kill enough stuff. I'm not sure if odyssey is fast enough to run away from a radiant or able to keep remnant frigates from flanking.

Right now I'm feeling like I need a first wave of fast ships that can survive by running away to clear out frigates and destroyers (and remove the associated ECM bonus) before retreating and re-deploying with caps.
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TaLaR

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Re: Doom with skills: "I am growing stronger"
« Reply #13 on: April 04, 2021, 10:46:55 PM »

A significant drawback of Odyssey is that it's so much harder to find one than Doom or Afflictor or any other capital.

The only ways are producing one (you need preferably low hazard no-atmosphere planet with both ores to combine Heavy industry + Fuel + Mining, which means it's at least the 2nd planet... + blueprint, of course) or from TT military market with commission.
« Last Edit: April 04, 2021, 10:52:59 PM by TaLaR »
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intrinsic_parity

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Re: Doom with skills: "I am growing stronger"
« Reply #14 on: April 04, 2021, 11:03:22 PM »

Btw, heavy industry does not require no atmosphere. You just get pollution from the nano-forge on any habitable world. +25% hazard could be tolerable, or you could build it on any non-habitable world. I think your no-atmosphere world should always be fuel production + refining (because refining has a +2 production item that requires no atmosphere). I've been building commerce everywhere as well, so those were my three industries on the no-atmosphere world. My heavy industry goes elsewhere, in this case on a gas giant because I had no other good industry to go there. 
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