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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.97a] Furry Portrait Pack v1.18  (Read 146664 times)

theDragn

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Re: [0.96a] Furry Portrait Pack v1.16
« Reply #90 on: September 24, 2023, 05:55:11 PM »

I had a portrait I wanted to submit to the pack but when I tried to find you on discord while I could find you through past messages on the server when I tried to DM you directly it failed, I'm assuming it's because we don't have mutual servers as you don't appear to be in that discord anymore.  If you are still accepting submissions for this I'd like to know where or how I could do that.

Ah, yeah, I've been taking a bit of a break from the discord community, realized that I was spending too much time being annoyed at strangers online. You can message me on telegram @thedragn, or upload the image somewhere and send me a link through forum message.

Killer of Fate

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Re: [0.96a] Furry Portrait Pack v1.16
« Reply #91 on: October 29, 2023, 12:50:04 PM »

why does the guy who pilots the [REDACTED] is portrayed as an AI in this mod?

Also, I would really be glad if u made different pictures for ALPHA, BETA, soyboy, GAMMA AIs... Currently they remind me of Mass Effect Endings
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TitoFerro

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Re: [0.96a] Furry Portrait Pack v1.16
« Reply #92 on: November 06, 2023, 05:55:39 PM »

You can add this in. The style should fit well the vanilla versions.
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Kopa

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Re: [0.97a] Furry Portrait Pack v1.17
« Reply #93 on: February 16, 2024, 03:56:09 AM »

There seems to be a problem with integration with version checker. It says that it "Failed to get version".

In the furry_portait_pack.version file, the masterVersionFile line seems to point to the wrong link. It currently is:

https://raw.githubusercontent.com/theDragn/FurryPortraitPack/main/Furry%20Portrait%20Pack/furry_portrait_pack.version

but I think it should be:

https://raw.githubusercontent.com/theDragn/FurryPortraitPack/master/furry_portrait_pack.version

Edit: Made a pull request on github with the fix, hope that's allright :)
« Last Edit: February 16, 2024, 05:09:04 AM by Kopa »
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theDragn

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Re: [0.97a] Furry Portrait Pack v1.17
« Reply #94 on: February 18, 2024, 09:36:01 AM »

Edit: Made a pull request on github with the fix, hope that's allright :)
Yep, thanks! Seems that GitHub changed how they link to raw files sometime recently.

theDragn

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Re: [0.97a] Furry Portrait Pack v1.18
« Reply #95 on: March 11, 2024, 03:02:10 PM »

Updated to 1.18. Submissions are currently closed. If I missed you somehow, I'm very sorry, please look at the main post for instructions on how to add your pic in yourself.

Waryn

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Re: [0.97a] Furry Portrait Pack v1.18
« Reply #96 on: May 14, 2024, 05:33:32 PM »

Could you consider adding a setting to enable/disable which factions/AI use the portraits?

And on another note, what files would I have to fiddle with to stop the AICores from being protogens?
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theDragn

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Re: [0.97a] Furry Portrait Pack v1.18
« Reply #97 on: May 14, 2024, 08:27:49 PM »

Could you consider adding a setting to enable/disable which factions/AI use the portraits?

And on another note, what files would I have to fiddle with to stop the AICores from being protogens?

This is technically possible (I think) but a lot of work so I'm not gonna do it. Just edit the mod files to remove portraits you don't like. The config is done per-faction in /data/world/factions. AI core portraits are hardcoded, to remove those just delete the files in the mod.

Sabbasa

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Re: [0.97a] Furry Portrait Pack v1.18
« Reply #98 on: June 08, 2024, 12:26:33 PM »

attached is proof that this mod is canon.
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