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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Furry Portrait Pack v1.19  (Read 176588 times)

Patchy

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Re: [0.95.1a] Furry Portrait Pack v1.10
« Reply #60 on: March 17, 2022, 08:09:19 PM »

it's easiest to copy a vanilla portrait and rename it to the one you're replacing

Either that or copy one from the pack and rename the copy to the one I want to replace so then I see the good ones twice as often. That's going to take so long though xD
'spose thats the better solution than going into the mod options and just telling it not to use those certain portraits. That was the other idea I had.
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theDragn

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Re: [0.95.1a] Furry Portrait Pack v1.11
« Reply #61 on: April 08, 2022, 01:45:13 AM »

Finally got around to updating. Something like 95 portraits now.

HopeFall

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Re: [0.95.1a] Furry Portrait Pack v1.11
« Reply #62 on: April 08, 2022, 10:05:29 AM »

Every day we stray further from god.
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connortron7

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Re: [0.95.1a] Furry Portrait Pack v1.11
« Reply #63 on: April 08, 2022, 12:48:26 PM »

Every day we stray further from god.

Ok?

Glitchy_5

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Re: [0.95.1a] Furry Portrait Pack v1.11
« Reply #64 on: May 14, 2022, 09:20:08 AM »

Downloaded, have an amazing day!
I'm going to love starting tac bombardments with a furry portrait.
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connortron7

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Re: [0.95.1a] Furry Portrait Pack v1.11
« Reply #65 on: May 14, 2022, 04:15:57 PM »

Downloaded, have an amazing day!
I'm going to love starting tac bombardments with a furry portrait.
God speed gamer, god speed.

Parasyte

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Re: [0.95.1a] Furry Portrait Pack v1.11
« Reply #66 on: May 14, 2022, 07:06:19 PM »

Every day we stray further from god.

How many times do the mods have to stay "Stop with the unnecessary hostility towards furries" before people actually listen?

On topic though, I remember this being a hidden meme spread around in Discord DMs years ago, it's nice to see it become public, now. Unless this is a different furry portrait pack, I remember one consisting mostly of headshots cropped from furry art, not all of it SFW.
« Last Edit: May 14, 2022, 07:07:51 PM by Parasyte »
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theDragn

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Re: [0.95.1a] Furry Portrait Pack v1.11
« Reply #67 on: May 16, 2022, 08:12:20 PM »

On topic though, I remember this being a hidden meme spread around in Discord DMs years ago, it's nice to see it become public, now. Unless this is a different furry portrait pack, I remember one consisting mostly of headshots cropped from furry art, not all of it SFW.

Completely separate from that pack. That one didn't have permission for a lot (probably all) of the art it used- seeing it get passed around was actually what got me to make this one.

Kadingir Lycaon

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Re: [0.95.1a] Furry Portrait Pack v1.11
« Reply #68 on: May 17, 2022, 03:34:36 PM »

I didn't expect this to be a thing, but I'm not too surprised to see it is.
This is amazing lol; I'm not too sure how the pirates are gonna feel after I destroy their fleets in style and be so fluffy.
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Gillscale

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Re: [0.95.1a] Furry Portrait Pack v1.11
« Reply #69 on: May 30, 2022, 10:03:58 AM »

Hey...so dumb idea...but maybe when you reach at least 100 portraits, you could add a sub-mod that allows the player to set the % chance that a character is one of the furry portraits you added? I know some people, myself included, are a bit annoyed when we enter a port and see all but one of the primary characters are human. Not sure how you'd set it...but if that idea is at all feasible maybe it'd be a nice addition
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theDragn

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Re: [0.95.1a] Furry Portrait Pack v1.11
« Reply #70 on: May 30, 2022, 07:36:15 PM »

New update, added some more portraits. Notably, Philip "Lion of Sindria" Andrada is now actually a lion.

Hey...so dumb idea...but maybe when you reach at least 100 portraits, you could add a sub-mod that allows the player to set the % chance that a character is one of the furry portraits you added? I know some people, myself included, are a bit annoyed when we enter a port and see all but one of the primary characters are human. Not sure how you'd set it...but if that idea is at all feasible maybe it'd be a nice addition

I don't have a ton of control over how NPC portraits get picked. I could theoretically write a script that would change existing NPC portraits, but with some factions there would end up being a lot of repeats. It'd also be one more mod that I'm not really looking to maintain at the moment.

Killsode

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Re: [0.95.1a] Furry Portrait Pack v1.11
« Reply #71 on: May 31, 2022, 08:16:54 AM »

Hey...so dumb idea...but maybe when you reach at least 100 portraits, you could add a sub-mod that allows the player to set the % chance that a character is one of the furry portraits you added? I know some people, myself included, are a bit annoyed when we enter a port and see all but one of the primary characters are human. Not sure how you'd set it...but if that idea is at all feasible maybe it'd be a nice addition

If any of the NPC's are preset created, like any of the ones involved with the galatia storyline, they'll have their own specific portrait
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Bob69Joe

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Re: [0.95.1a] Furry Portrait Pack v1.11
« Reply #72 on: June 15, 2022, 02:42:43 PM »

Finally got around to updating. Something like 95 portraits now.

I was hopin for a tutorial to change the default vanilla humans to only display custom portraits, even to there being many duplicates, but how would I go about doing that? I get crashes when deleting the original portraits.

Would you offer yiff races for factions?
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theDragn

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Re: [0.95.1a] Furry Portrait Pack v1.12
« Reply #73 on: June 15, 2022, 10:38:47 PM »

I was hopin for a tutorial to change the default vanilla humans to only display custom portraits, even to there being many duplicates, but how would I go about doing that? I get crashes when deleting the original portraits.

You would need to replace existing portraits with the ones included in the mod, making sure that you kept filenames and folder structure the same as the portraits you want to replace. You can do this either in the mod (mod files override vanilla ones if there is a name conflict) and delete all the .faction files (since you'd have renamed the files they reference), or by directly replacing the portraits in your core starsector installation.

Bob69Joe

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Re: [0.95.1a] Furry Portrait Pack v1.12
« Reply #74 on: June 26, 2022, 07:04:17 PM »

You would need to replace existing portraits with the ones included in the mod, making sure that you kept filenames and folder structure the same as the portraits you want to replace. You can do this either in the mod (mod files override vanilla ones if there is a name conflict) and delete all the .faction files (since you'd have renamed the files they reference), or by directly replacing the portraits in your core starsector installation.
Oh yeah, that seems intuitive. I really want to try out the CoH2 portrait pack. I like the rugged aesthetic of drawn realism. So, I'd just have to replace each vanilla portrait with a Command portrait, including duplicating them so I can cover all the numerous vanilla portraits which outnumber the CoH2 pack?

Also, that was probably the wrong wording, XD but I was asking if you would later do exclusive furry races for each faction? Most would be diverse, I'm sure, Hegemony obviously, but I like the idea that Ludd could be mostly governed by mice with a smattering of diversity, and Tri-Tach are mostly snakes, for instance.
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