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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Author Topic: [0.95a] 2 ship escort order AI bugs  (Read 280 times)

Helldiver

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[0.95a] 2 ship escort order AI bugs
« on: April 04, 2021, 08:16:10 AM »

Two AI bugs when ordering a ship (not fighters) to escort another ship:

The escort ship will sit very, very far behind the escort target, even when it is faster or the escort target is not moving, so far that it rarely engages in any combat and cannot cover against most attacks. This is new behaviour in 0.95 as while escort ships in 0.9.1a had a tendency to be slow to follow their escort target, they would at least sit at their side when they can.

Frigates given the escort order will sometimes unexplicably move straight ahead into a mass of larger enemy ships and promptly turn around exposing their rear to multiple enemies ships afterwards, dying instantly. This happens even if the frigate has weapons with 1000+ range (like a Wolf with a Graviton Beam) and no strike weapons. I have also seen Brawlers do this so maybe this is a bug with frigates with foward facing hardpoints?
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ApolloStarsector

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Re: [0.95a] 2 ship escort order AI bugs
« Reply #1 on: April 05, 2021, 12:53:24 AM »

I’ve also noticed this strangely cowardly escort behavior.
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