After playing with SO a bit I can certainly say that SO shouldn't be nerfed as a ship system, let it be as is(allowed to build in) into low tech ships, every "delicate machinery" ship shouldn't be allowed to even install it and other high-tech ship disallowed to build-in it and should pay 1.5x for it and midline disallowed to build-in but can install it for normal price. This will balance its usage a little.
If Delicate Machinery / High Maintenance prevented installation/building in of SO i think that'd be a good step, makes sense that these highly complex/delicate ships can't be safely overclocked.
I agree with the idea that SO might give too much of a flux bonus, but maybe instead of just reducing it from +100% to 50%/75% maybe change it to 50%
and a flat bonus based on hull size, that would be set so that lowtech ships (with their naturally lower dissipation rates) would get a bigger bonus from this than hightech would.
A couple of other changes i think could work well, are changing how SO interacts with CR:
- Have SO increase the CR per deployment stat, by some amount. (double it?)
- With SO installed, have malfunction chance start earlier.
The issue of building in SO, is more (imo) an overarching issue with how built-in hullmods work, for example:
When looking at what hullmods to build in, i sort them by cost, and then look at what *expensive* hullmods would work with my build, and only regard what mods to pick based on OP cost.
eg: I wouldn't build-in a cheap mod (that is needed for my build), when i could build in an expensive mod that is not required, but would be nice to have.