Oh! Thats good! Need to check how much % merc gives then. In fact, it means, that you should assume how much XP you will get in one year (without bonuses), compare it to XP needed to get 1 SP, and then calculate how many mercs you can sustain. Now thats an interesting task, i like it!
So, yeah, it turns out that you r right, and it might be enough to tweak only enemy's numbers.
I also took part in this conversation, because right now i m in mid game (Legion + 3 Champions + Fury + Apogee), and things can work different here. I mean: in endgame everything might be OK (idk yet), but what i see in my position is slightly different.
As i said: too much ECM. Sometimes (like 50% times or so) too much officers. Border camping dont work anymore (idk if it is because of officers or you changed the code).
On the other hand: bounties look much more reasonable. I really like it, despite the fact they actually lower. I mean: a bounty for pirate base for example. It cant harm you, and it is pretty fair, that it costs 30k. 120k in 9.1 was... pretty generous
.
Also, after this discussion, i checked comm relay capture mechanics. It actually works, and extra 2 ships on the field actually make a difference.
About Champion: really like this ship. It is my flagship now
(because Legion is trash). Turrets have good angles, a lot of guns, big mounts, nice armor. But there are 4 minuses:
- really low flux capacity
- its engines made of paper. Guess, even my cat can break them
- shield arc (it might be less important, but read the previous paragraph)
- system works for, like... 1 second, or so... it is really small time
And while 1 and 3 paragraphs are ok. It is good that ship has upsides and downsides. But 2 and 4 make me sad.
About Fury: maybe, my new favorite cruiser. I gave it to officer with Systems expertise, and he is an absolute beast. Worth every single DP.