If you don't have the player skill to do anything other than capital spam in the late game, I'd suggest getting good.
It is really fun when taking about fleet size, people will assume those person are capital spam or 30Paragon(I get this one is a joke)
I don't think get a 300FP fleet(included non-combat ship) to a 300FP enemy fight is capital spam and need to "get good", and we know in 0.95 300FP is already over the limit and can't get both skill advantage and fair DP split at this point.
The problem of DP now is AI have a different rule on deploy, and this get haywire at late game
Let look at the setting file, this line is what are there in 0.9:
"maxOfficersInAIFleet":10, # should match what a max-skill player can get
Fair, isn't it?
And these line are add in 0.95
"officerAIMaxMercsMult":2, # maximum "over-the-limit" merc-type officers that can be added to an AI fleet, times doctrine officer setting
"officerAIMercsStartingFP":100, # start adding more "merc" officers at this threshold
I don't have the exact calculation, but in my understanding when AI fleet get bigger and bigger, they have more and more officer, AND these affect how DP is calculate
And because of that if player want a fair split of DP the only way to do is
A : use your lesser than normal DP to sent small ship to capture point(and use phase ship if afraid for losing ship, better with a few elite phase officer, but why should I waste my officer on those role? Because I want to watch those small ship playing somewhere away from the battlefield?)
B : Buy more merc, which is not profit-able and in gameplay wise, they were strong, but you are only needing them because you need those DP, not much different from putting those d-mod cap in the fleet to pump up fleet size for DP
I don't seem these two way are any fun or interesting in gameplay, why don't fix the late game balance rather than adding unfair rule?