I think that's a fair question. Basically... it's really, really easy - once you have money rolling in - to just stack a bunch of Paragons (or whatever the highest-DP battleship happens to be) and to basically just roll everything with them, outnumbering the enemy on the battlefield. It's a way to win, for sure. Is it a playstyle that's interesting? I don't think so. It makes combat a trivial stomp. I'm not sure you can even really call it a "playstyle", it's just sort of an optimal thing you can do that beats everything with a minimum of interaction on the part of the player. It's expensive, sure, but past a certain point you have credits aplenty, so that's not a great balancing factor. The game shouldn't get less interesting as you get more stuff, right?
Good to see you reply with the worst answer i suppose can get XD
Why every one hear more FP then the next word is "NOOOOOO they will field X paregons and "I" AM NOT FUN!!!", yes I think that is not fun too, and yes you can balance it as you like
But think about it, I never say I feel unfair because I can't field 1500FP ship again AI 300 FP fleet, I am saying on the new rule , a 300FP player fleet(which is include all non combat ship as a whole) again a 300FP late game AI battle fleet, you usually get the minimal Starting DP, I don't think it is too much too ask at least we have a even split? I don't have the exact calculation, how many officer do that AI officer that fleet will have and how can they affect the battle? Hiruma Kai have already show some math, even with a fair DP split AI still have advantage on many field, is this itself not enough? It must put all player not play like you want can't have fun?
180-240 don't change much since the heart in this number is still "player should play like this, go get the flag, player can never get a fair duel", And one thing I don't know how to say exactly in english, something like "Our producer feel bad when player find the game too easy" style balance
Second of all, more on the DP system, ALL assumption on player can get a alot of credit and will slowball the system is base on a player taking advantage on the broken economic, yes many player like to take the easy way, but no one other than themself can blame them when they find the game not fun.
But i see in 0.95 you have put a lot of work on fixing the economic, well it is still not fixed, but why don't continue on these way and get most player live in a balance system rather than choosing a easy way as "I can't fix that but I don't like that too so i block it", why don't just let those people like to ruin their gameplay ruin their game and don't shot those near the line too?
In some other thread already have player suggesting we need better scaling on quest reward or bountry reward, what many of us thinking is we don't want to fuel our fleet on exploits credit. Flying a fleet for 25LY doing a 300k bountry fighting a 300+FP enemy fleet may seem ok on it own, but this don't include those time between finding a ok bounty and those time waste on god dame almost no pay defence of player colony. Income from legal way are just not enough.
I think player want to play the game in a way balance by fighting and doing quest is much more than those want to exploit the system, why don't help them first? I think thread like complain of can't do a smuggler mission prove these, why on hell do a 41k mission on some heavy patrol system when you can exploit 400k at the nearby star in half the time?
The DP system problem is not fixable if other part of the game don't get fix too, since it solve nothing on why some player need a larger fleet(player skill, play style, just like it be big, want to have some spare) and you fully understand why you think it have to look like this is partly because game economic is broken. I think this is time to do some clean up
P.S. Can we get back the kill ship to free up DP thing, it is honestly much more fun than that capture flag thing