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Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

Author Topic: [0.95a] Objects Analysis 002  (Read 2001 times)

Harpuea

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[0.95a] Objects Analysis 002
« on: April 01, 2021, 10:18:13 AM »

An ability to detects all possible non planetary objects that can reflected by Neutrino Detector within range, but doesn't give you the location. I have been using this for myself a few years now. You still need to use Neutrino Detector if you want to pin point the object. Often times I find myself visiting an empty system. Rather than wasting time wandering around or save scumming, this allows the player to quickly determine if there is indeed anything that can be found and improve the gameplay loop.

Can Be Safely Added and Removed Mid-Game

How to Use: Bind the ability to a slot and simply hover the cursor over the ability to get a read out, no other action is needed.

Objects that are detectable includes: Derelict Ships, Weapons/Supply Cache, Mining/Research Station, etc.

Known Bugs
-Objects inside an asteroids belt flickers in and out of existence. (Reduced in 002)
-Warning Beacons in hyperspace are all detected.


Change Log
Spoiler
001: Initial Public Release 01 April, 2021
002: Reduce flicker, added code for Mid-Game load in mod plugin. 04 April, 2021
[close]

Download Objects Analysis Version 002: https://www.dropbox.com/s/xcr17vypskmaexe/Objects%20Analysis%20002.rar?dl=0
« Last Edit: April 04, 2021, 10:34:01 PM by Harpuea »
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Dazs

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Re: [0.95a] Objects Analysis 001
« Reply #1 on: April 01, 2021, 05:20:57 PM »

Incredibly useful utility mod for explorers w/out feeling cheaty. Thank you for my new must have.

D00D

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Re: [0.95a] Objects Analysis 001
« Reply #2 on: April 01, 2021, 06:21:56 PM »

Is there a way to add this to an existing character? Maybe a console command from that mod?
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Harpuea

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Re: [0.95a] Objects Analysis 001
« Reply #3 on: April 01, 2021, 10:21:04 PM »

Is there a way to add this to an existing character? Maybe a console command from that mod?

I haven't found a way to import abilities mid game. Sorry.
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NikoTheGuyDude

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Re: [0.95a] Objects Analysis 001
« Reply #4 on: April 03, 2021, 08:30:29 PM »

Is there a way to add this to an existing character? Maybe a console command from that mod?

I haven't found a way to import abilities mid game. Sorry.

Take a look at supply forging, it adds an ability mid-game.
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Harpuea

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Re: [0.95a] Objects Analysis 001
« Reply #5 on: April 03, 2021, 09:31:12 PM »

Quote
Take a look at supply forging, it adds an ability mid-game.

Thanks for the heads up, it is really simple after all.
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dk1332

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Re: [0.95a] Objects Analysis 001
« Reply #6 on: April 04, 2021, 03:04:41 AM »

Possible issue with mods that add's abilities as the ability doesn't appear on mine after starting a new game.
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Harpuea

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Re: [0.95a] Objects Analysis 001
« Reply #7 on: April 04, 2021, 10:33:45 PM »

Possible issue with mods that add's abilities as the ability doesn't appear on mine after starting a new game.

What other ability mods are you using?
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dk1332

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Re: [0.95a] Objects Analysis 001
« Reply #8 on: April 05, 2021, 12:30:06 AM »

What other ability mods are you using?

I have the following:

- Boggled Terraforming and Station Construction which adds the ability to build stations, 4 abilities added.
- Kenington's Capture Officers and Crew, adds an ability that lets you deal with your "prisoners". 1 ability added.
- Techpriest's Supply Forging, adds the ability to create supply from scrap metals. 1 ability added.
- Sundog's Fuel Siphoning, adds the ability to create fuel from supplies. 1 ability added.

Maybe there is a hard limit to the number of abilities?

 
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Harpuea

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Re: [0.95a] Objects Analysis 001
« Reply #9 on: April 05, 2021, 01:09:21 PM »

I run those mods as well. It's right here. Did you activate the mod in the mod list? Did you assign the mod onto the abilities bar?

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dk1332

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Re: [0.95a] Objects Analysis 002
« Reply #10 on: April 05, 2021, 11:32:16 PM »

Sorry, I forgot to mention I also have Sundog's Hyperdrive mod.

Anyways, It just doesn't appear as shown on this picture.
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