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Author Topic: 10 as import requirement is too unbalanced for everybody  (Read 502 times)

D00D

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10 as import requirement is too unbalanced for everybody
« on: April 01, 2021, 04:50:45 AM »

In theory, 10 imports is used as a drawback to give a powerful boost to a player colony but because you need to get all of this from a single source, you will need to max out nearly every bonus to meet this demand.

What is more, 10 is impossible for NPC factions which creates a instant shortage situation that the player can profit at a ridiculous degree.

Hence, it needs to be a level where the most advance NPC faction can reach so that the player can't crash the sector economy by being a lamp salesmen.
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Sutopia

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Re: 10 as import requirement is too unbalanced for everybody
« Reply #1 on: April 01, 2021, 10:30:49 AM »

Or just make NPCs stop slapping lamps on their colonies.
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intrinsic_parity

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Re: 10 as import requirement is too unbalanced for everybody
« Reply #2 on: April 01, 2021, 10:34:27 AM »

I wouldn't have even guessed the AI would use it if you sold it to them.
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