It's not just bounties. As the difficulty scales, every remnant fleet will look like that. This many officers in normal fleets is a pain, but in a remnant fleet its broken. Outnumbered, out-ranged, twice the number of ships with officers that also have many more skills, all while the ships themselves are very strong.
The ECM in particular is really bad. So many remnant ships already could break off from engagements to vent very easily and my ships have even more trouble actually finishing ships off when heavily outranged like this. I could put a bunch of officers on frigates and counter the ECM of fleets with 15 or less officers, but against 20+ officers and 100+ enemy ECM strength, every point I have in ECM is a total waste. I can't ever close that gap without dumping ordnance points into ECM and then I'd just be diluting the strength of my ships and then I'd get slapped anyway.
And sure I can even out the deployment points with some fast frigates or destroyers capping objectives, but my frigates are so thoroughly outdone by the remnant that they are little more than a distraction once the fighting starts. In all my attempts at dealing with these remnant death squads, I don't know if I've seen a single frigate of mine kill a remnant frigate in the opening skirmish of the battle, let alone punching up and contributing to a fight against something bigger.
I could respec into automated ships and get a handful of AI officers in remnant frigates of my own so that I have, 2/3rds the officers that the enemy does at best instead of a miserable half. But I'd have to do more, cheese this and rebuild my whole fleet from the ground up, min-maxing which ships I use and their fittings in really boring ways. Not fun.
Overall, the game was better off with a hard limit on officer numbers and without officers having fleetwide effects through ECM and deployment points.