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Author Topic: [0.97a-RC11] Nes's SAW 1.10SSS  (Read 160171 times)

Fonfon

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Re: [0.96a] Nes's SAW 1.9h
« Reply #105 on: January 14, 2024, 12:28:42 PM »

Where does one get the ships? Special bounties? Or just in shops on planets?
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Nes

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Re: [0.96a] Nes's SAW 1.9h
« Reply #106 on: January 16, 2024, 04:26:08 AM »

Where does one get the ships? Special bounties? Or just in shops on planets?
Ships can be found within various faction fleets and markets, their distribution and rarity being such as to appear seamlessly integrated alongside the base game content. :)
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DDouble

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Re: [0.96a] Nes's SAW 1.9h
« Reply #107 on: February 01, 2024, 09:06:16 PM »

Hey I got a startup crash that I think originated from this mod.

Ship Hull Spec [nes_drone_borer] not found

Good mod thanks!
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Killsode

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Re: [0.96a] Nes's SAW 1.9h
« Reply #108 on: February 02, 2024, 02:36:36 AM »

Hey I got a startup crash that I think originated from this mod.

Ship Hull Spec [nes_drone_borer] not found

Good mod thanks!

If you updates NES you may have overwritten instead of delete and replace. Try redownloading, deleting the old instance, and putting in the new instance.
If this is your first time installing NES... Its something completely different but i would still suggest redownloading and installing the mod.
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NITEGHXST

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Re: [0.96a] Nes's SAW 1.9h
« Reply #109 on: February 18, 2024, 08:28:43 AM »

I got a question regarding the "livery system", I was looking through your code and in it you use a deco weapon with the id "NES_DECO_COUNTER". What does that do exactly, why did you do it that way and how is it used? Cause I want to make a livery system for my WIP mod as well and since your mod has that feature I thought of looking into your code but stumbled across this.
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"We are brothers and sisters, all the same, all as one. This Brotherhood stands on group effort.
The more you bring to the table, the more you will be rewarded for your efforts.
Having said that, WHO'S READY TO RID THIS SECTOR OF THE HEGEMONY?!"

~ Rug'ger, TNB General

Killsode

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Re: [0.96a] Nes's SAW 1.9h
« Reply #110 on: March 30, 2024, 01:22:13 AM »

Hope modding and life has been treating you well. Any chance of a version update?
Going to check if a .json edit preliminarily works and shall update my post accordingly.
Edit two days later: It did indeed work. I completely forgot about my post.
« Last Edit: April 03, 2024, 02:26:19 AM by Killsode »
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Nes

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Re: [0.97a-RC11] Nes's SAW 1.10SSS
« Reply #111 on: April 02, 2024, 04:35:30 PM »

I got a question regarding the "livery system", I was looking through your code and in it you use a deco weapon with the id "NES_DECO_COUNTER". What does that do exactly, why did you do it that way and how is it used? Cause I want to make a livery system for my WIP mod as well and since your mod has that feature I thought of looking into your code but stumbled across this.
Ah, from memory, it is mainly used for keeping livery hullmod selection properly ordered

That said, i am happy to see more people showing interest in exploring the more aesthetic side of shipmaking :)

Hope modding and life has been treating you well. Any chance of a version update?
Going to check if a .json edit preliminarily works and shall update my post accordingly.
Thanks! and infact yes!
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Nes

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Re: [0.97a-RC11] Nes's SAW 1.10SSS
« Reply #112 on: April 02, 2024, 04:41:59 PM »

1.10SSS
mainly a compatibility update for 0.97a, also a balance pass and some visual touch ups

save compatible
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