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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

Author Topic: Question regarding Jump point stability [Galatia Academy spoilers]  (Read 1249 times)

Flying Birdy

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So I destabilized a jump point as part of the story quest (the one in the Galatia academy story where I test out a gate only to have it explode). Played through all the way to the end of that storyline and for a whole cycle after the end. I'm finally getting around to colonization and as it turns out, the system with the jump point can no longer be colonized because its jump point is still unstable.

Problem is, that system has by far the best colonization candidates in my game. Is there anyway (cheating, console commands included) to fix the jump point?

Edit: I tried save editing; changed all of the $systemcutofffromhyper tags to false and $unstable tags to false as well. The jump points became traversable again but the planet remains uncolonizable.
« Last Edit: March 29, 2021, 07:18:07 AM by Flying Birdy »


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Re: Question regarding Jump point stability [Galatia Academy spoilers]
« Reply #1 on: March 29, 2021, 08:46:31 AM »

Thanks for the report! (Because I'm calling this a bug now.) We ah, have different intentions here. I've logged the issue and we'll look into it.