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Author Topic: Asking Alex for modding features too minor to warrant their own thread  (Read 3831 times)

Tartiflette

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Similarly to the modding question thread, this could be used for making suggestions and requests to Alex that could make modding easier.

And I'll open up by requesting, if possible, a ship_data.csv hint to force a ship to be always recoverable: when the ship isn't recoverable by standard means, it is automatically added to the difficult recovery pool.

Such ALWAYS_RECOVERABLE hint would make it vastly easier to ensure unique elite ships can be recovered.
« Last Edit: April 17, 2021, 12:50:15 AM by Tartiflette »
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Tartiflette

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Re: Misc modding REQUESTS that are too minor to warrant their own thread
« Reply #1 on: March 30, 2021, 05:38:51 AM »

Another one:

If we made say, a pirate skin of a ship that can be restored to base hull, could the restore button stay available even if all D-mods have been removed using the passive skill?
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giganticats

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Re: Misc modding REQUESTS that are too minor to warrant their own thread
« Reply #2 on: March 30, 2021, 05:11:43 PM »

mod that makes it so if your transponder was off and you havent been seen and if you go into battle and win you lose 0 relation with the faction and person you attacked, i find it weird that even though my transponder is off they still know who is attacking them.
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IonDragonX

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Re: Misc modding REQUESTS that are too minor to warrant their own thread
« Reply #3 on: March 30, 2021, 05:26:36 PM »

mod that makes it so if your transponder was off and you havent been seen and if you go into battle and win you lose 0 relation with the faction and person you attacked,
Well, you have to 100% the battle & salvage all their wrecks (to destroy the black boxes) Plus, you have to be outside detection of any of their other faction fleets/stations
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Tartiflette

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Re: Misc modding REQUESTS that are too minor to warrant their own thread
« Reply #4 on: March 30, 2021, 11:14:41 PM »

mod that makes it so if your transponder was off and you havent been seen and if you go into battle and win you lose 0 relation with the faction and person you attacked, i find it weird that even though my transponder is off they still know who is attacking them.
Hummm, the intention here was to mirror this thread and ask modding features to Alex. I'll try to make th e title clearer.
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Histidine

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A way to notify BaseDisruptIndustry that it has been completed. Maybe just make BaseHubMission.endSuccess()/endFailure() public.

Currently only raids can complete the mission, not any mod source of disruption — or sat bombing, amusingly.
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SirHartley

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I'd like to ask for HullModEffect.isApplicableToShip(ShipVariantAPI variant);
currently, checking if a hullmod is legal on a variant in the campaign layer is rather... involved.
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tomatopaste

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I'd like to ask for HullModEffect.isApplicableToShip(ShipVariantAPI variant);
currently, checking if a hullmod is legal on a variant in the campaign layer is rather... involved.
wow excellent suggestion two thumbs up
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Histidine

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Judging from this bug report, a rank or post that's an empty string causes a StringIndexOutOfBoundsException. Perhaps it should not do that.
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Dread Pirate Robots

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An easy way to make it so that weapons are drawn under the ship sprite, so that you don't have to mess around with decorative weapons to do underslung guns. I think Alex made a tag in the .ship file to draw the engine glow under the ship, so something like that?
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SirHartley

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Re: Asking Alex for modding features too minor to warrant their own thread
« Reply #10 on: April 17, 2021, 04:28:07 AM »

public MarketInteractionMode MarketAPI.getCurrentInteractionMode()

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SirHartley

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Re: Asking Alex for modding features too minor to warrant their own thread
« Reply #11 on: April 20, 2021, 04:32:43 AM »

public boolean BaseIndustry.isUpgradePluginInstance()
public boolean BaseIndustry.isDowngradePluginInstance()

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SafariJohn

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Re: Asking Alex for modding FEATURES too minor to warrant their own thread
« Reply #12 on: April 29, 2021, 05:15:36 AM »

public boolean HullModEffect.isIncompatible(String hullmodId);

For a hullmod to be installable it would have to pass the isApplicableToShip() check AND every installed hullmod's isIncompatible() check.

This would allow mod hullmods to block vanilla hullmods without resorting to hacks.
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prav

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Re: Asking Alex for modding features too minor to warrant their own thread
« Reply #13 on: April 29, 2021, 08:28:58 AM »

A way to modify the origin and (attempted, if nothing intercepts it) endpoint of a beam, such as BeamAPI.setToGoal(Vector2f point) and BeamAPI.setFrom(Vector2f point)
« Last Edit: April 29, 2021, 08:32:38 AM by prav »
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shoi

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Re: Asking Alex for modding features too minor to warrant their own thread
« Reply #14 on: April 29, 2021, 10:59:10 AM »

FIGHTER_WITH_UI ship hint would be neat?
In other words, something that would show the overload, CR decay, damage taken, HP/Flux meter, etc, on a ship with the hint in csv, but with fighter hullsize
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