Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 27 28 [29] 30 31 ... 45

Author Topic: [0.6.1a] Interstellar Federation v1.27  (Read 367643 times)

keptin

  • Captain
  • ****
  • Posts: 410
    • View Profile
Re: [0.53a] Interstellar Federation v1.24
« Reply #420 on: August 17, 2012, 04:28:15 PM »

Been super busy and have put the animation stuff on hold.  I'm going to get the Jardain Empire out the door and then come back to animated weapons when the game progresses a bit further to incorporate them.  Updates will slow now that school is back in session.
« Last Edit: August 17, 2012, 04:29:56 PM by keptin »
Logged

robokill

  • Captain
  • ****
  • Posts: 424
  • Hey, over there stop looking at my guns!
    • View Profile
Re: [0.53a] Interstellar Federation v1.24
« Reply #421 on: August 17, 2012, 04:38:42 PM »

for the plasma mortor how about its reload is a micro flux vent systems  to reduce the flux generated by this massive gun a temporary high capacity flux capaciter holds the flux till the rods have cooled/vented
« Last Edit: August 21, 2012, 02:22:22 PM by robokill »
Logged

Gothars

  • Global Moderator
  • Admiral
  • *****
  • Posts: 4403
  • Eschewing obfuscatory verbosity.
    • View Profile
Re: [0.53a] Interstellar Federation v1.24
« Reply #422 on: August 20, 2012, 09:18:00 AM »

Hi,

every time I try to open the destroyer tab on the Federation station the game crashes.
Other then that, awesome mod, especially the sprite art.

Is this the correct error log file?
Spoiler
58630 [Thread-6] ERROR com.fs.starfarer.combat.String  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.combat.entities.Ship.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs.while.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.while.o00000(Unknown Source)
   at com.fs.starfarer.title.ooOO.L.Ò00000(Unknown Source)
   at com.fs.starfarer.title.ooOO.L.Object.Object$Object(Unknown Source)
   at com.fs.starfarer.coreui.D.for(Unknown Source)
   at com.fs.starfarer.coreui.D.<init>(Unknown Source)
   at com.fs.starfarer.ui.M.Ò00000(Unknown Source)
   at com.fs.starfarer.campaign.ui.fleet.FleetMemberView.<init>(Unknown Source)
   at com.fs.starfarer.campaign.ui.fleet.D.Òo0000(Unknown Source)
   at com.fs.starfarer.campaign.ui.fleet.D.oo0000(Unknown Source)
   at com.fs.starfarer.campaign.ui.fleet.GenericGridViewContent.int(Unknown Source)
   at com.fs.starfarer.campaign.util.CollectionView.Ô00000(Unknown Source)
   at com.fs.starfarer.campaign.ui.fleet.GenericGridViewContent.int.return(Unknown Source)
   at com.fs.starfarer.ui.public.public.class(Unknown Source)
   at com.fs.starfarer.ui.p.int.return(Unknown Source)
   at com.fs.starfarer.ui.floatsuper$Oo.int.return(Unknown Source)
   at com.fs.starfarer.ui.public.public.class(Unknown Source)
   at com.fs.starfarer.ui.p.int.return(Unknown Source)
   at com.fs.starfarer.ui.floatsuper.int.return(Unknown Source)
   at com.fs.starfarer.ui.public.public.class(Unknown Source)
   at com.fs.starfarer.ui.p.int.return(Unknown Source)
   at com.fs.starfarer.campaign.ui.fleet.OoOO.int.return(Unknown Source)
   at com.fs.starfarer.ui.public.public.class(Unknown Source)
   at com.fs.starfarer.ui.p.int.return(Unknown Source)
   at com.fs.starfarer.campaign.ui.fleet.D.int.return(Unknown Source)
   at com.fs.starfarer.ui.public.public.class(Unknown Source)
   at com.fs.starfarer.ui.p.int.return(Unknown Source)
   at com.fs.starfarer.campaign.ui.while.int.return(Unknown Source)
   at com.fs.starfarer.ui.public.public.class(Unknown Source)
   at com.fs.starfarer.ui.p.int.return(Unknown Source)
   at com.fs.starfarer.coreui.o0oO.int.return(Unknown Source)
   at com.fs.starfarer.ui.public.public.class(Unknown Source)
   at com.fs.starfarer.String.int.int.return(Unknown Source)
   at com.fs.starfarer.ui.public.public.class(Unknown Source)
   at com.fs.starfarer.ui.p.int.return(Unknown Source)
   at com.fs.starfarer.ui.O0OO.int.return(Unknown Source)
   at com.fs.starfarer.coreui.E.int.return(Unknown Source)
   at com.fs.starfarer.ui.public.public.class(Unknown Source)
   at com.fs.starfarer.ui.p.int.return(Unknown Source)
   at com.fs.starfarer.ui.float.int.return(Unknown Source)
   at com.fs.starfarer.ui.public.public.class(Unknown Source)
   at com.fs.starfarer.ui.p.int.return(Unknown Source)
   at com.fs.starfarer.ui.public.public.class(Unknown Source)
   at com.fs.starfarer.campaign.super.o00000(Unknown Source)
   at com.fs.starfarer.A.öOÓ000(Unknown Source)
   at com.fs.oOOO.A.new(Unknown Source)
   at com.fs.starfarer.combat.String.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
[close]

cheers
Logged
The game was completed 8 years ago and we get a free expansion every year.

Arranging holidays in an embrace with the Starsector is priceless.

keptin

  • Captain
  • ****
  • Posts: 410
    • View Profile
Re: [0.53a] Interstellar Federation v1.24
« Reply #423 on: August 20, 2012, 07:02:45 PM »

Thanks for the find Gothars, I haven't had a chance to test IFed with 0.53.1a and I'm afraid it's not yet compatible.  I'll have to dig around when I have some time to see what's causing it.

*edit*, it seems the problem is with the Jardain ships/systems added.  v1.233 is compatible with 0.53.1a, so what I did in the meantime was roll back the listed version to v1.233 and start an alpha build of v1.24.  You can find the link to v1.233 in the downloads section on the front page.
« Last Edit: August 20, 2012, 07:17:34 PM by keptin »
Logged

Levik

  • Lieutenant
  • **
  • Posts: 74
    • View Profile
Re: [0.53.1a] Interstellar Federation v1.233
« Reply #424 on: August 21, 2012, 12:48:57 AM »

Please make a version of the mod with the standard weapons. Weapons of mod is too strong.
Logged

keptin

  • Captain
  • ****
  • Posts: 410
    • View Profile
Re: [0.53.1a] Interstellar Federation v1.233
« Reply #425 on: August 21, 2012, 06:58:16 AM »

Appreciate the feedback Levik, but truth be told, the weapons probably aren't going to change much.  The mod doesn't remove vanilla weapons, so you always have the option of equipping these.  It adds some very powerful weapons, but so do many of the other Uomoz's Corvus mods that IFed is being catered to.

Wriath

  • Captain
  • ****
  • Posts: 280
    • View Profile
Re: [0.53.1a] Interstellar Federation v1.233
« Reply #426 on: August 21, 2012, 02:17:36 PM »

All those wild guns and I just want some maulers, flacks, and rails.

Griffinhart

  • Commander
  • ***
  • Posts: 169
    • View Profile
Re: [0.53.1a] Interstellar Federation v1.233
« Reply #427 on: August 21, 2012, 07:16:29 PM »

Taking a closer look at the Soothslayer, I really like the bridge.

-- Griffinhart
Logged


"Rrha ki ra tek wim tes yor
en weel waath dius manaf, Yat!
"

Levik

  • Lieutenant
  • **
  • Posts: 74
    • View Profile
Re: [0.53.1a] Interstellar Federation v1.233
« Reply #428 on: August 22, 2012, 02:05:51 AM »

Titan-class Carrier subsystem is out of balance. It may be a little to weaken?
Logged

Apophis

  • Captain
  • ****
  • Posts: 466
    • View Profile
Re: [0.53.1a] Interstellar Federation v1.233
« Reply #429 on: August 23, 2012, 04:07:51 AM »

The titan has the same hull id of avan-titan
Logged

keptin

  • Captain
  • ****
  • Posts: 410
    • View Profile
Re: [0.53.1a] Interstellar Federation v1.233
« Reply #430 on: August 23, 2012, 06:18:06 AM »

Avan-Titan?  If it's not vanilla or Uomoz's Corvus, it's not supported.

WKOB

  • Admiral
  • *****
  • Posts: 732
  • Odobenidine Benefactor
    • View Profile
Re: [0.53.1a] Interstellar Federation v1.233
« Reply #431 on: August 23, 2012, 06:47:09 AM »

Still, it wouldn't hurt to add IF to the front of your various IDs.
Logged

JasonRobbo

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.53.1a] Interstellar Federation v1.233
« Reply #432 on: August 23, 2012, 10:15:01 AM »

Hey guys. I installed the mod a couple days ago an absolutely love it. The ships look awesome. However, i'm having a weird error whenever the game has to load a Wraith or Reaver where it crashes the game with the message
"Fatal: null
Check starfarer.log for more info"
Not quiet sure what the problem is, seeing as all the other ships work fine, except the Soothslayer which appears to be missing completely. It wouldn't be so much of a problem if not for the fact that occasionally ill bring up the menu to save but it will attempt to load the Reaver/Wreath spirit and cause the game to crash, obviously without being able to save.
I'd appreciate any advice.
Logged

Flunky

  • Lieutenant
  • **
  • Posts: 88
    • View Profile
Re: [0.53.1a] Interstellar Federation v1.233
« Reply #433 on: August 23, 2012, 03:05:45 PM »

Anybody have any tips on using the Shogun? I get that IFed ships are generally pretty specialized and 'harder', so to speak, than other factions, but I can't see any reason to take a Shogun. While it may have two medium turrets and sensor drones, the low speed, passable shields, mediocre flux and, most of all, terrible amount of ordnance points render it a questionable destroyer. As best I can tell, it's only good for putting a pair of long range kinetics on and hoping nothing gets close to it-- something that, in my opinion, a Brawler can do in a smaller and cheaper package (if slightly reduced range).

I noticed it has a fairly large crew surplus-- is it meant as a troop carrier? Is the 'command ship' designation referring to capabilities it will have in a more campaign-rich future? Am I missing something? I like the look, hardpoints and layout... it just seems lacking in the core stats, particularly in terms of OP.

Criticism of the Shogun aside, thanks for all your work on the mod. Definitely one of the best factions around right now, in my opinion.
Logged

Wriath

  • Captain
  • ****
  • Posts: 280
    • View Profile
Re: [0.53.1a] Interstellar Federation v1.233
« Reply #434 on: August 23, 2012, 03:59:57 PM »

Try running a Shogun with dual maulers and the hullmod for extended range, with your sensors you'll be outranging even large bore weapons, you'll have to require on another ship for PD, but the thing is a beast of a sniper.
Pages: 1 ... 27 28 [29] 30 31 ... 45