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Author Topic: [0.6.1a] Interstellar Federation v1.27  (Read 367483 times)

FlashFrozen

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Re: Interstellar Federation v1.162
« Reply #345 on: August 06, 2012, 03:13:36 PM »

I'm sorry keptin, I know this was brought up before, but I've finally figured out the reason why it was so.

The lancer-single torpedo has a .proj of "lancer_torp"

while the dual and quad have a .proj of "lancer_srm"

the _srm is different from the _torp so that's why the single does 3k damage as opposed to the srm's 1.4k not to mention the _srm look kinda weird. Just a small bug imo :P

Is there a reason the lancer single mount has damage listed as 3000, while the dual and quad mounts have individual torpedo damage listed as 1400?

Just curious!

They're all 3000 damage in my book.  Only InterstellarFederation standalone and Uomoz's Corvus are officially supported.

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keptin

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Re: [0.53a] Interstellar Federation v1.231
« Reply #346 on: August 06, 2012, 04:17:27 PM »

Great find, thanks!  When Rymosrac mentioned it, I don't think I ever looked into it.  Thanks for digging it back up and point it out, solution and all!

keptin

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Re: [0.53a] Interstellar Federation v1.232
« Reply #347 on: August 06, 2012, 04:51:15 PM »

Interstellar Federation v1.232 fix patch!  A few quick fixes for U'sC 16 integration.

Code
InterstellarFederation v1.232

=Ship Changes=

Helios
-helios_Assault variant weapon groups fixed

=File Changes=

-lancer_dual.wpn fire sound and smokespec fixed
-lancer_dual.wpn projectileSpecID changed to lancer_torp
-lancer.wpn projectileSpecID changed to lancer_torp
-hadron_shot.proj properly renamed
« Last Edit: August 06, 2012, 04:57:52 PM by keptin »
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Griffinhart

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Re: [0.53a] Interstellar Federation v1.23
« Reply #348 on: August 06, 2012, 04:59:35 PM »

(MLMS? MMLS?)
MIRV. Or maybe MARV.

Although you'd probably have to retcon what each of those letters stand for, since there's no atmosphere (currently, anyhow) to exit or (re)enter. Or just cut the R out and replace it with a T. Multiple Independently Targetable Vehicle.

-- Griffinhart
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"Rrha ki ra tek wim tes yor
en weel waath dius manaf, Yat!
"

keptin

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Re: [0.53a] Interstellar Federation v1.232
« Reply #349 on: August 06, 2012, 05:10:32 PM »

It's just MLRS or MRL.  They can be guided or unguided.

*MRL, oops
« Last Edit: August 06, 2012, 06:08:12 PM by keptin »
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Griffinhart

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Re: [0.53a] Interstellar Federation v1.232
« Reply #350 on: August 06, 2012, 05:18:50 PM »

Er. "MLRS" refer specifically to unguided munitions.

Well, okay, technically, within the context of the US military inventory, "MLRS" refers specifically to the M270 Multiple Launch Rocket System, which can be armed with either rockets (unguided, 12 rockets in <40 seconds) or missiles (guided, 2 missiles in 10 seconds), although the guided missile capability didn't come around until 2006 (the M270 was designed in 1977).

The colloquial term "MLRS" is a synonym for Multiple Rocket Launcher ("MRL"), and refers specifically to unguided rocket artillery.

-- Griffinhart
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"Rrha ki ra tek wim tes yor
en weel waath dius manaf, Yat!
"

keptin

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Re: [0.53a] Interstellar Federation v1.233
« Reply #351 on: August 06, 2012, 06:43:15 PM »

Interstellar Federation v1.233 crash fix!

Code
InterstellarFederation v1.233

=File Changes=
-Fixed Helios and Montana crashes caused by bad AI in .system files.
« Last Edit: August 06, 2012, 06:53:01 PM by keptin »
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keptin

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Re: [0.53a] Interstellar Federation v1.233
« Reply #352 on: August 07, 2012, 07:48:50 PM »

A sneak peak at the future of IFed, their mortal enemies, the Jardain Empire!

Jardain Reaver



All hand painted in PS, tedious as hell.
« Last Edit: August 07, 2012, 07:54:03 PM by keptin »
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Strifen

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Re: [0.53a] Interstellar Federation v1.233
« Reply #353 on: August 07, 2012, 08:10:46 PM »

White and Red color scheme?

Like it already -

and if the anti-thesis implications of 'mortal enemies' of IFed means anything,
seems like I might have a new mod faction to consider my favorite.
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DNAz

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Re: [0.53a] Interstellar Federation v1.233
« Reply #354 on: August 07, 2012, 08:45:15 PM »

Has the faction lore/style been worked out?
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Thule

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Re: [0.53a] Interstellar Federation v1.233
« Reply #356 on: August 07, 2012, 09:23:06 PM »



awesome sprite, moar moar moar!!!!!!
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keptin

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Re: [0.53a] Interstellar Federation v1.233
« Reply #357 on: August 07, 2012, 09:43:00 PM »

Thanks guys, I'm excited too!  Yes, the lore is taken care of.

Lopunny Zen

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Re: [0.53a] Interstellar Federation v1.233
« Reply #358 on: August 07, 2012, 10:32:44 PM »

very nice ship...is this a phasing one...btw i noticed your picture is dexter...is that the federations leader lol?
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Apophis

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Re: [0.53a] Interstellar Federation v1.233
« Reply #359 on: August 08, 2012, 12:12:52 AM »

Jardain Reaver



All hand painted in PS, tedious as hell.
very good
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