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Author Topic: [0.6.1a] Interstellar Federation v1.27  (Read 367512 times)

Trylobot

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Re: Interstellar Federation v1.21
« Reply #315 on: July 12, 2012, 12:56:31 PM »

@keptin: I love ISF. In my opinion, this is one of the best-looking and best-balanced Mods for Starfarer to date. Not sure if I've said so lately, but keep up the good work man.
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keptin

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Re: Interstellar Federation v1.21
« Reply #316 on: July 12, 2012, 11:51:48 PM »

Thanks man :)

I'm looking forward to adding to it once .53 arrives.

Lopunny Zen

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Re: Interstellar Federation v1.21
« Reply #317 on: July 14, 2012, 09:16:06 AM »

the titan class is awsome but the blue makes it looks...a bit jumbled in color..i dont know where or how to fit it to make it work...just thought id let you know
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keptin

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Re: Interstellar Federation v1.21
« Reply #318 on: July 14, 2012, 04:50:33 PM »

Thanks Lopunny for providing specific feedback.  The Titan sprite will get a once over in post 0.53 updates  8)

Archduke Astro

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Re: Interstellar Federation v1.21
« Reply #319 on: July 14, 2012, 07:41:14 PM »

Thanks Lopunny for providing specific feedback.  The Titan sprite will get a once over in post 0.53 updates  8)

I bet that possible sprite refresh is the least of the could-be changes. Post-0.53, the inclusion of the new fast-loading-missiles ship system is going to make the Interstellar Federation into quite the interstellar bulldozer; grinding and flattening everything in its path.
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We thought our last moment had come
when we got a message up the voice pipe
saying that 'A' Turret magazine was on fire.....

keptin

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Re: Interstellar Federation v1.21
« Reply #320 on: July 14, 2012, 08:03:58 PM »

grinding and flattening everything in its path.

I'm really looking forward to digging into the 0.53 stuff! The goal is to tastefully integrate the new features into IFed--systems should feel like they were always supposed to be there.  I don't want them to seem disruptive.

NikolaiLev

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Re: Interstellar Federation v1.21
« Reply #321 on: July 14, 2012, 09:06:33 PM »

I foresee IF ship systems including lots of basic-yet-efficient systems, like Fast Missile Loading, and if possible standardized systems.  I think we'll see a lot of the basic flares and thruster systems, to go in line with IF's relatively low technology level.  I can't imagine seeing things like drones and teleportation systems, I think they'd feel out of place.

I definitely see something like the Albatross getting the enhanced thruster package, for lightning fast strafing runs and things.  It'd also make sense on the Shogun to fit its role of Interdictor.  I wonder what the Dakota would get.
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Cathal

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Re: Interstellar Federation v1.21
« Reply #322 on: July 25, 2012, 04:14:18 PM »

When I download the standalone version, all the folders are empty.  :-\
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keptin

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Re: Interstellar Federation v1.21
« Reply #323 on: July 25, 2012, 04:21:45 PM »

I just downloaded and tested extracting the .rar using both Winzip and 7zip and everything works properly.

Cathal

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Re: Interstellar Federation v1.21
« Reply #324 on: July 25, 2012, 04:27:58 PM »

Could you upload a .zip? I'm on 'nix, so it could have something to do with that.
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keptin

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Re: Interstellar Federation v1.21
« Reply #325 on: July 25, 2012, 05:06:06 PM »

My god, get unrar.  How have you lived this long without decompressing .rar?  I can upload a .zip tonight if that doesn't work (on phone atm).

Cathal

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Re: Interstellar Federation v1.21
« Reply #326 on: July 25, 2012, 05:28:47 PM »

I've lived this long without extracting .rars because most things I have to extract are in .zip, save for the occasional Minecraft texture pack, in which case I was just too damn lazy. I'll grab unrar, though.

Also, since I didn't mention it yet, *** love the mod.
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keptin

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Re: Interstellar Federation v1.21
« Reply #327 on: July 25, 2012, 05:52:26 PM »

Thanks man  8)  An unofficial p7zip package might be better since it has a GUI.  There are ports for several distros.  Haven't tried either, so let me know if one works for you.

lordyam

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Re: Interstellar Federation v1.21
« Reply #328 on: July 27, 2012, 12:01:33 AM »

dont so much dig the colors but teh designs are promising
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keptin

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Re: [0.53a] Interstellar Federation v1.22
« Reply #329 on: August 03, 2012, 02:37:31 AM »

ZERO DAY RELEASE! Interstellar Federation v1.22 is here!  Ship systems introduced, including a few custom ones.  Bare with me as I rushed to patch IFed the day of Starfarer's 0.53a update, there will be fixes in the coming week.  As always, your playtesting feedback is welcome!

Montana Minelayer


Yukon Lightning Gun



Changelog:
Code
InterstellarFederation v1.22
=Ship Changes=

Added the following ship systems:
-Defense Matrix
-Hadron Transporter
-Medium Attack Drones
-Minelayer
-Lightning Gun
-Torpedo Launcher (currently unused)
-X-Flare Launcher


These ships received the following systems:

Note, "SYSTEM" weapon mounts have been added as needed, please update all IFed .ship files for mod compilations.

Titan, added hadron transporter
Auria, added maneuvering jets
Antares, added med attack drones
Yukon, added lightning gun
Ballista, added defense matrix
Mercury, added drone sensor
Ares, added x-flare launcher
Montana, added minelayer
Toa, added ammofeed
Defiant, added ammofeed
Vixen, added fastmissileracks
Shogun, added drone_sensor
-Changed designation to Command Ship
Zephyr, added drone point defense x2
Scythe, added burndrive
Dakota, added flare launcher
Rickshaw, added flare launcher
Echo, added flare launcher
Albatross, added ammofeed
Mazerk, added flarelauncher
Orion, added flarelauncher
Tahoe, added flarelauncher
Trexel, added flarelauncher

Shogun
-Changed designation to Command Ship

=File Changes=

-Added ship system weapons to weapon_data.csv
Torpedo Launcher
Mine Layer
X-Flare Launcher
« Last Edit: August 03, 2012, 02:40:22 AM by keptin »
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