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Author Topic: [0.6.1a] Interstellar Federation v1.27  (Read 365782 times)

Seriyu92

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Re: Interstellar Federation v1.19
« Reply #240 on: June 02, 2012, 07:55:08 PM »

You sir do not disappoint  ;D Love the look of the strike carrier along with the fighter & interceptor, as well as the change to the vixen. Gonna have a blast seeing what that lovely strike carrier can do!
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PCCL

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Re: Interstellar Federation v1.19
« Reply #241 on: June 02, 2012, 10:22:35 PM »

yay fighters!

this warrants another try on this mod

 ;D
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mmm.... tartiflette

Uomoz

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Re: Interstellar Federation v1.19
« Reply #242 on: June 03, 2012, 02:27:45 AM »

kep! Implementing U'sC with your stuff i noticed a couple of things:

1) you don't need to add convoys to InterstellarFederationSpawnPoint as they are spawned by InterstellarFederationConvoySpawnPoint. You can edit the frequency of the spawn from InterstellarFederationSectorGen, line 31, (sector, system, 10 [how many days occur between each convoy], 1, IFconvoy, station3)

2) the Zephyr isn't in the convoy ships list ;).

And now that I think about it, I didn't edit the fleet composition for U'sC in the latest update *facepalm*.
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keptin

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Re: Interstellar Federation v1.19
« Reply #243 on: June 03, 2012, 04:17:07 AM »

Awesome, thanks for the tips, I'm on it!

NikolaiLev

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Re: Interstellar Federation v1.19
« Reply #244 on: June 03, 2012, 04:46:16 PM »

Hooolyyyy jesus.  I just found out how to make the Mercury ***.

Two heavy needlers on the hardpoints and two light needlers on the side points.  A riptide MLRS on the universal slot.  The four front univesal slots?  Annihilator rocket launchers.

Four annihilator rocket launchers.

***.  ***.  :D

p.s. PD is for wimps  this is the IF motto, really
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IIE16 Yoshi

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Re: Interstellar Federation v1.19
« Reply #245 on: June 03, 2012, 05:13:08 PM »

Sounds like a cheese ship. I like cheesing.
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NikolaiLev

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Re: Interstellar Federation v1.19
« Reply #246 on: June 03, 2012, 11:11:05 PM »

Sounds like a cheese ship. I like cheesing.

No it's not.  Trust me, I'm lactose intolerant.

It's just amazing.  :D
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Starlight

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Re: Interstellar Federation v1.19
« Reply #247 on: June 04, 2012, 04:18:25 AM »

I'm quite a fan of this mod, I love the appearance of the IF's ships and generally find them fun to play with, if a little slow for my tastes. z: )

I'm a particular fan of the Ares class Heavy Destroyer and the Antares Battlecruiser.  As such, I modified them for my own ends.  ^.^ 

I made the Mars class destroyer (Mars substituting Ares as another god of war) and Satevis (another name for the star Antares) class Battlecruiser, which are both recoloured, somewhat faster, somewhat flimsier and the mounts have been played around with (IF needs more energy weapons.)   

I strippped these out of my personal mod in order to post it to this forum, but I was wondering if Keptin might want to take a look at them?  (If so, how?)
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Starlight; Vulpine Space-Adventurer.  Fond of lasers.

IIE16 Yoshi

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Re: Interstellar Federation v1.19
« Reply #248 on: June 04, 2012, 04:23:12 AM »

You can put the images for their sprites on something like imgur and use [img] to display them, as for their data, upload your modified IFed folder to something like dropbox in a zip and go from there.
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Starlight

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Re: Interstellar Federation v1.19
« Reply #249 on: June 04, 2012, 05:21:39 AM »

Aye, I've just gotten Dropbox and I've used it for my mod (very handy,) but I'd like Keptin's say-so before I do any such thing with stuff that is theirs. 
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Starlight; Vulpine Space-Adventurer.  Fond of lasers.

keptin

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Re: Interstellar Federation v1.19
« Reply #250 on: June 04, 2012, 06:36:10 AM »

Hi Starlight, I really appreciate the support and am happy you enjoy the mod.  You're welcome to share images of any changes you make, but unfortunately, editing the sprites for re-release is not allowed at this time.  If you're interested in creating a mod compilation or total conversion using the Interstellar Federation faction, PM me with your proposal and I'll send you the IFed mod release guidelines.  I keep a short leash on my work, I hope you understand.

Uomoz

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Re: Interstellar Federation v1.19
« Reply #251 on: June 04, 2012, 06:40:21 AM »

Hi Starlight, I really appreciate the support and am happy you enjoy the mod.  You're welcome to share images of any changes you make, but unfortunately, editing the sprites for re-release is not allowed at this time.  If you're interested in creating a mod compilation or total conversion using the Interstellar Federation faction, PM me with your proposal and I'll send you the IFed mod release guidelines.  I keep a short leash on my work, I hope you understand.

QFT, I do agree with this line of thought.
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keptin

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Re: Interstellar Federation v1.2
« Reply #252 on: June 04, 2012, 07:02:55 AM »

InterstellarFederation v1.2 released!  Sprites updated with visible launch bays, several new ships and ship descriptions, more fighters and a whole bunch of housecleaning.  IFed is finally back into the double digits with "1.2"!

Montana-class Utility Cruiser
Dakota love supersized, the Montana has it all; cargo, launch bay, a rustic history, rattling deckplates, a hearty crew and a whole bunch of personality.


Albatross-class Attack Ship
For those who love to run and gun! Quad ballistic array is a joy for trigger happy captains and the bane of enemy frigates.


Foxbat Fighter
Swarm your enemy with angry bees!  The foxbat wing is cheap and plentiful, for the thrifty commander who needs a heaps of fighters.


Tracer Heavy Bomber
Big boom in small package; these babies will light up the system with the heat they're packin'.  Just be sure to bring plenty of supplies.



All the changes are documented in the changelog below:

Code
InterstellarFederation v1.2
=Ship Changes=

-Added Montana-class Utility Cruiser
-Added Albatross-class Attack Ship
-Added Tracer Heavy Bomber wing
-Added Foxbat Fighter wing

Titan
    -Number of launch bays increased to 4
Auria
    -Added launch bays
    -Launch bay location changed
Antares
    -Added launch bays
    -Launch bay location changed
Yukon
    -Launch bay location changed
Ares
    -Launch bays added to sprite
    -Launch bay location changed
Rickshaw
    -Base value reduced from 6000 to 4200
    -Flux disp reduced from 150 to 120
Scythe
    -Fleet points reduced from 6 to 5
Hornet
    -Armor increased from 55 to 75
    -Decreased mass
    -Reduced Wing fleetpoints from 7 to 6
    -Recuded Wing price from 9000 to 7500
    -Removed Wing hyperdrive

=Weapon Changes=

Thunderchief
    -Improved PD performance
    -Increased damage from 35 to 40

=File Changes=

-Added Zephyr, montana, tracer, foxbat to convoy cargo
-Added montana, tracer, foxbat to station cargo
-Updated the following ship sprites to include launch bays: Ares, Yukon, Antares, Auria, Titan
-Removed convoy spawn redundancy in SectorGen
-Reduced days between convoy spawn from 10 to 8
-Changed fleet compositions to account for new ships (both added and removed ships from fleets)
-Added advancedPatrol to fleet compositions

-Descriptions updated for Echo, Rickshaw, Omega Bomb
-Descriptions added for Albatross, Auria, Ballista, Dakota, Montana, Defiant, Mazerk
« Last Edit: June 04, 2012, 07:11:04 AM by keptin »
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Uomoz

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Re: Interstellar Federation v1.2
« Reply #253 on: June 04, 2012, 07:45:52 AM »

Can I marry a Montana Class Cruiser?
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keptin

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Re: Interstellar Federation v1.2
« Reply #254 on: June 04, 2012, 07:48:34 AM »

I think that's how mad cow started.
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