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Author Topic: [0.6.1a] Interstellar Federation v1.27  (Read 367383 times)

IIE16 Yoshi

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Re: Interstellar Federation v1.17
« Reply #195 on: May 18, 2012, 09:03:29 AM »

Well...when you put it like that... ::)

But still, I just really don't like non symmetrical ships. Auria is the only ship I've touched upon out of the entire IF fleet. And just because I love it's double hulled design. (also symmetrical!)
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Upgradecap

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Re: Interstellar Federation v1.17
« Reply #196 on: May 18, 2012, 09:08:16 AM »

1) Asymmetry FTW.

2) Asimmetry is awesome to give ships weakpoints. It's an easy way to balance a big ship.

It also looks awesome!  :)
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IIE16 Yoshi

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Re: Interstellar Federation v1.17
« Reply #197 on: May 18, 2012, 10:37:07 AM »



^ This > This v




Also, lots of angles. :3
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keptin

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Re: Interstellar Federation v1.17
« Reply #198 on: May 18, 2012, 01:53:11 PM »

why would anyone build ships with blindsides  ???

Sometimes function, design or current engineering technologies makes an asymmetrical design the better one.  A real world example, https://en.wikipedia.org/wiki/Lockheed_AC-130

DNAz

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Re: Interstellar Federation v1.17
« Reply #199 on: May 18, 2012, 04:00:53 PM »

why would anyone build ships with blindsides  ???

Sometimes function, design or current engineering technologies makes an asymmetrical design the better one.  A real world example, https://en.wikipedia.org/wiki/Lockheed_AC-130
But in 3D or 2D space its different. When combat can happen in any direction why make any side weaker. The ac-130 is designed to shoot the ground so only one side needs to be aimed there.
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keptin

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Re: Interstellar Federation v1.17
« Reply #200 on: May 18, 2012, 04:52:54 PM »

The AC-130 is a gunship designed to circle its target.  Because it's target is always on its left side, all of its guns are fixed such that they aim to the left of the aircraft.  If its guns were mounted side-side symmetric, only half could fire at its target at any one time.

When combat can happen in any direction why make any side weaker.

Because you're making the other side stronger.

All designs have their limitations: weight, cost, size, shape, materials, etc.  By making all sides equal, no side is "stronger".  Since there's this thing called "rotating" that allows a ship to face its enemy, if a ship evenly armored in every direction combats a ship that's strong in one direction (presumably, the direction facing its opponent), then the evenly armored ship will be at a disadvantage.

Real world examples of symmetric and asymmetric defenses:
Castles are immobile fortifications, so if one had asymmetric defenses, an attacking enemy would flank it and strike its weakest point.  Tanks and armored vehicles aren't immobile, which allows them to always face their enemy.  That's why they're more heavily armored up front--an example of front-back asymmetry.

keptin

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Re: Interstellar Federation v1.18
« Reply #201 on: May 19, 2012, 10:43:55 AM »

InterstellarFederation updated to v1.18!  Small tweaks and a new ship, the Yukon-class Prototype Destroyer:



Code
InterstellarFederation v1.18
=Ship Changes=

-Added Yukon-class Prototype Destroyer

=Weapon Changes=
-Harpy
    -Firing rate increased
    -Burst size increased to 4
    -Ammo increased from 16 to 30
    -Damaged reduced from 400 to 285
    -OP increaed from 8 to 10

-Thunderchief
    -Engery per shot reduced from 15 to 12

=File Changes=
-Enforcement fleet composition changed
-IFCargo spawn changed, added Light Assault Guns, Yukon, more crew

IIE16 Yoshi

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Re: Interstellar Federation v1.18
« Reply #202 on: May 19, 2012, 10:58:33 AM »

Symmetry?

 :o
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vorpal+5

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Re: Interstellar Federation v1.18
« Reply #203 on: May 19, 2012, 03:13:30 PM »

very nice looking new ship. what is her focus as a prototype?
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keptin

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Re: Interstellar Federation v1.18
« Reply #204 on: May 19, 2012, 04:59:52 PM »

Uses the most cutting edge untested technology to defeat the Scourge.

Uomoz

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Re: Interstellar Federation v1.18
« Reply #205 on: May 19, 2012, 05:26:48 PM »

Uses the most cutting edge untested technology to defeat the Scourge.

But why? The Scourge just wants to HUG you all.
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keptin

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Re: Interstellar Federation v1.18
« Reply #206 on: May 19, 2012, 05:35:01 PM »

...and then explode with a terrifying death shriek.

Archduke Astro

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Re: Interstellar Federation v1.18
« Reply #207 on: May 19, 2012, 05:35:44 PM »

Uses the most cutting edge untested technology to defeat the Scourge.

But why? The Scourge just wants to HUG you all.

Riiiiiight. [-snicker-] And invite us to its grandmother's house to partake of biscotti and tea, no doubt. :D
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We thought our last moment had come
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IIE16 Yoshi

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Re: Interstellar Federation v1.18
« Reply #208 on: May 19, 2012, 05:53:14 PM »

But of course, the Scourge are nothing if not, the most polite group of chaps.
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nonomo4

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Re: Interstellar Federation v1.18
« Reply #209 on: May 21, 2012, 05:57:16 PM »

Shields up, they will give hell.
Shields down, they just poke you :)
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