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Author Topic: [0.6.1a] Interstellar Federation v1.27  (Read 367418 times)

keptin

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Re: Interstellar Federation v1.132
« Reply #120 on: April 27, 2012, 03:54:22 PM »

All good points Rymosrac; it's a modders challenge to hit the mark and balance things so they have their strengths and weaknesses for dynamic play.  When it comes to having fun, being overpowered is just as damaging as being underpowered.  Giving the players just enough rope to hang themselves with keeps the gameplay exciting and challenging.

keptin

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Re: Interstellar Federation v1.133
« Reply #121 on: April 28, 2012, 08:56:29 PM »

InterstellarFederation v1.133 is up! This patch dealt with balancing for improved gameplay.  More weapons and toys will come soon in v1.14.


Code
InterstellarFederation v1.133
=Ship Changes=

-Defiant
    -Price changed from 9000 to 9500
-Shogun
    -Price increased from 7500 to 8500
    -Fleet points decreased from 9 to 8
-Vixen
    -Price increased from 8750 to 9000
-Dakota
    -Armor decreased from 275 to 250
    -Price increased from 4500 to 5100
-Echo
    -Price increased from 3000 to 3600


=Weapon Changes=

-Cain
    -Turret offsets changed so turret recoil corresponds to the correct turret
    -Damage reduced from 1250 to 1100
    -EMP increased from 150 to 175
    -Price decreased from 22000 to 13500

-Mass Driver
    -EMP reduced from 150 to 75
    -OP cost increased from 15 to 17
    -Energy/shot increased from 1200 to 1350
    -Charge down increased from 0.3 to 0.35
    -Price increased from 4000 to 5500

-Hadron Accelerator
    -Price increased from 15000 to 30000

Thaago

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Re: Interstellar Federation v1.133
« Reply #122 on: April 29, 2012, 09:20:50 PM »

Bravo! I've only played for about an hour, but the balance seems very nice! I find myself mercilessly sniping with the mass driver, but then getting swarmed by Talons a few seconds later. Reading the last page of comments and the changelog, I report the the mass driver is balanced on the IF ships, although I haven't tested it on an Enforcer yet...
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keptin

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Re: Interstellar Federation v1.133
« Reply #123 on: April 29, 2012, 09:31:48 PM »

Thanks, it's great hear that the recent changes were good ones! Next up is a patch to bring some balance to the new HIGH VELOCITY series; enjoy them while they're OP!  ;D

keptin

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Re: Interstellar Federation v1.14
« Reply #124 on: April 30, 2012, 04:07:28 AM »

InterstellarFederation v1.14 is up! v1.14 brings balance changes and four new industrial ships to haul your stuff in and/or blow up.  Cargo ships are the fireworks of the galaxy.

Mazerk-class Superbarge, Tahoe-class Cargo Barge, Trexel-class Fuel Barge


Code
InterstellarFederation v1.14
=Ship Changes=

-Added Orion-class Hypertug
-Added Mazerk-class Superbarge
-Added Tahoe-class Cargo Barge
-Added Trexel-class Fuel Barge

-Titan
    -Base value increased from 180000 to 190000

-Auria
    -Auria_Standard variant fluxvents decreased from 40 to 36
    -Base value increased from 80000 to 120000

-Ares
    -Loadout changed on ares_Standard variant

-Rickshaw
    -Collision bounds improved
    -Price increased from 5500 to 6000
    -Armor decreased from 235 to 230
    -Small missile mount changed to medium
    -Loadout changed on rickshaw_Standard variant
    -Loadout changed on rickshaw_Strike variant

-Stabber/Scythe
    -Renamed to Scythe (bye bye stabby)
    -Aligned off-center engine thrust
    -Loadout changed on scythe_Fighter variant
    -Loadout changed on scythe_Frigate variant

-Echo
    -Hangar removed
    -Base value increased from 3500 to 3600


=Weapon Changes=

-HV75
    -Damage per shot decreased from 155 to 100
    -Turn rate increased from 10 to 12
-HV50
    -Damage per shot decreased from 75 to 30
    -OP cost decreased from 12 to 10
-HV100
    -Range increased from 900 to 1200
    -Damage per shot decreased from 340 to 265
    -OP cost increased from 16 to 20



=File Changes=

-Changed Stabber name to Scythe in factionsdata, scripts, shipdata, variants, graphics, filenames
-Updated Omega Bomb description
-Mazerk, Orion, Tahoe, Trexel added to factionsdata, scriptsdata
« Last Edit: April 30, 2012, 09:35:46 PM by keptin »
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Upgradecap

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Re: Interstellar Federation v1.14
« Reply #125 on: April 30, 2012, 04:11:45 AM »

  Cargo ships are the fireworks of the galaxy.

Well isin't that true. I love watching them explode - from a safe distance ofcourse ;)
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Uomoz

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Re: Interstellar Federation v1.14
« Reply #126 on: April 30, 2012, 11:36:25 AM »

Love the new designs and changes (wow my feedback was really useful, incredible)! Putting them in UC DEV ;)
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keptin

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Re: Interstellar Federation v1.15
« Reply #127 on: April 30, 2012, 08:57:19 PM »

InterstellarFederation 1.15 is up!  1.15 includes some sprite changes to the new industrial ships and two missions!  



Forsaken Relics I - Save the Ragnarok colony by disabling a disabling an array of terrifying and colossal orbital mining satellites awoken from their deep slumber!
Forsaken Relics II - Use a reprogrammed orbital mining satellite to defend yourself against a bloodthirsty pirate fleet!

Code
InterstellarFederation v1.15
=Ship Changes=

-Echo
    -Designation changed from Frigate to Scout
-Mazerk
    -Updated sprite
-Tahoe
    -Updated sprite
-Trexel
    -Updated sprite

=File Changes=

-Added missions Forsaken Relics and Forsaken Relics 2 plus mission assets

////////////////////////////////////////////////////////////////////////////////////////////////////////////
« Last Edit: April 30, 2012, 09:30:55 PM by keptin »
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keptin

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Re: Interstellar Federation v1.16
« Reply #128 on: May 02, 2012, 05:48:40 AM »

InterstellarFederation v1.16 posted.  Ballista-class Anti-Capital Cruiser and a fun artillery weapon, the Peacemaker.

   

Code
InterstellarFederation v1.16
=Ship Changes=

-Added Ballista-class Anti-Captial Ship

-Ares
    -ares_Standard variant loadout changed
-Defiant
    -Turn acceleration increased from 50 to 65
    -Cost increased from 9500 to 10000
-Orion
    -Medium hardpoint arc reduced from 120 to 0
    -orion_Standard variant loadout changed
-Mazerk
    -Medium hardpoint arc reduced from 120 to 0
    -mazerk_Standard variant loadout changed
-Tahoe
    -Medium hardpoint arc reduced from 120 to 0
    -tahoe_Standard variant loadout changed
-Trexel
    -Medium hardpoint arc reduced from 120 to 0
    -trexel_Standard variant loadout changed



=Weapon Changes=

-Added Peacemaker

-Mass Driver
    -Price increased from 5500 to 8500
-Hadron Accelerator
    -Price increased from 30000 to 80000
-Omega Device
    -Price increased from 60000 to 95000
-HV50
    -OP cost decreased from 7 to 5
-Citadel PD changed from medium mount to large

=File Changes=

-Added Ballista-class to scripts, factions-fleets
-Added Citadel PD to scripts
-Added Cain to scripts
« Last Edit: May 02, 2012, 05:53:13 AM by keptin »
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WKOB

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Re: Interstellar Federation v1.16
« Reply #129 on: May 02, 2012, 05:50:08 AM »

Where does the peacemaker fit onto it?
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keptin

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Re: Interstellar Federation v1.16
« Reply #130 on: May 02, 2012, 05:56:17 AM »

It's got a fixed large universal hardpoint up front.  A powerful ship in one direction, forward, which makes it vulnerable in large engagements.

MechaLenin

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Re: Interstellar Federation v1.16
« Reply #131 on: May 02, 2012, 07:52:21 AM »

I just wanted to say it's highest quality mod for SF. GJ:)
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Erick Doe

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Re: Interstellar Federation v1.16
« Reply #132 on: May 02, 2012, 07:54:39 AM »

Indeed, this mod is fleshing out nicely!
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Upgradecap

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Re: Interstellar Federation v1.16
« Reply #133 on: May 02, 2012, 07:57:16 AM »

Indeed, this mod is fleshing out nicely!

I totally agree with you, sir, this mod is getting better as each day goes by.
Keep up the work, keptin ;)
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WKOB

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Re: Interstellar Federation v1.16
« Reply #134 on: May 02, 2012, 08:10:38 AM »

It's got a fixed large universal hardpoint up front.  A powerful ship in one direction, forward, which makes it vulnerable in large engagements.
Oh, I see it now, somehow it just blended in with the vessel. Good, in it's own way.

Nice work, Keptin.
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