Of Dreams and War
Over a millennia ago, during a time of peace and exploration, mankind's greatest undertaking led to the creation of the Stardrive, a device capable of instantaneous travel between two points in space. Massive Republic colony ships were constructed around them to carry the hopes and ambitions of their people to distant stars. Capable of only a one-way trip, decades were spent selecting planets for colonization. Soon, life was seeded across thousands of worlds in the fringes of charted space. Further advances in localized FTL engines bridged the gaps between neighboring systems and brought about galactic trade, transforming colonies into civilizations. As their territories began to brush against each other, it wasn't long before greed led to war. Centuries of savage conflict ravaged countless worlds and lost with them was much of the technology and knowledge of their forefathers. Cast into darkness and isolation, generations past with little hope of a brighter future, until word spread of a small fleet from whereabouts unknown trying to unite the colonies under one flag. Through helping one another rebuild, this interstellar federation strengthened the galactic bonds more than they had ever been before and civilization once again prospered. It seemed as though nothing would threaten the peace everyone enjoyed until the discovery of omega particles drew the attention of a bloodthirsty alien race known as the Jardain.
What began as losing communication with distant outposts quickly developed into the
First Contact War. Just as advanced and with greater numbers, the Jardain swept through Federation space like a plague. With astute resourcefulness, Federation generals stalled the enemy as they realized a desperate attempt to develop a weapon that could turn the tides of war. Crippled and abandoned after forgotten skirmishes long ago, the once great Republic colony ships would rise again to protect the children of their builders. Contained within them was the most advanced piece of technology known--the Stardrive. Without the knowledge of their ancestors, repairing it was impossible, but Federation scientists were able to repurpose its colossal hadron reflector to create a devastating weapon. Living areas were gutted to fit power cells, cargo bays were packed with ammunition, sub-systems of sub-systems filled the decks and lesser ships were sacrificed to reinforce its armor. On the eve of year 2500, marking the anniversary when mankind had embarked on a daring life among the stars, the first Titan was born.
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-Capital Ships-Titan-class Carrier, Auria-class Battleship, Antares-class Battlecruiser, Yukon-class Prototype Destroyer



-Cruisers-Ares-class Heavy Destroyer, Ballista-class Anti-Capital Cruiser, Mercury-class Prototype Gunship, Montana-class Utility Cruiser, Helios Assault Ship




-Destroyers-Vixen-class Missile Ship, Shogun-class Electronic Warfare Ship, Zephyr-class Strike Carrier, Defiant-class Heavy Gunship, Toa-Class Destroyer




-Frigates-Albatross-class Attack Ship, Scythe-class Interceptor, Dakota-class Frigate, Orion-class Hypertug, Rickshaw-class Strike Frigate, Echo-class Scout Ship





-Fighters-Hornet Fighter, Draken Interceptor, Foxbat Fighter, Tracer Heavy Bomber
-Industrial Ships-Mazerk-class Superbarge, Tahoe-class Cargo Barge, Trexel-class Fuel Barge


-Weapons-Omega Device, Lancer Torpedo dual, quad, single, Piranha Anti-Fighter Missile Launcher, Riptide & Locktide MLRS, Harpy MRM Pod:










Hadron Accelerator, Nucleon Ram, Cyclotron Eviscerator

Cain, Peacemaker, Citadel PD, Mass Driver, HV50 Autogun, HV75 Autogun, HV100 Autogun, Thunderchief:

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Changelog:
InterstellarFederation v1.27
-Incorporated balance updates & unique names, special thanks to LostInTheWired!
-Modified weapon sound for neutron weapon system
InterstellarFederation v1.26
=Compatibility Patch by kazi=
-Special Thanks to kazi for making IFED compatible with 0.6.1a
-Updated sounds.json file for compatibility
-Modified internal fleet objectives for mission compatibility
-Added some of the IFed ships as possible opponents in the simulator
-Added an easter-egg Antares variant
InterstellarFederation v1.25
=File Changes=
-IFed now supports Starsector 0.54.1a
-Updated descriptions
-Updated ship_data
-Updated faction data
InterstellarFederation v1.234
=File Changes=
-Added ship description for Helios
-Added ship description for Orion
-Added ship description for Scythe
-Added ship description for Tahoe
-Added ship description for Trexel
-Added ship description for Zephyr
-Changed ship description for Mercury
-Changed ship description for Toa
-Added weapon description for HV50
-Added weapon description for HV75
-Added weapon description for HV100
InterstellarFederation v1.233
=File Changes=
-Fixed Helios and Montana crashes caused by bad AI in .system files.
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InterstellarFederation v1.232
=Ship Changes=
Helios
-helios_Assault variant weapon groups fixed
=File Changes=
-lancer_dual.wpn fire sound and smokespec fixed
-lancer_dual.wpn projectileSpecID changed to lancer_torp
-lancer.wpn projectileSpecID changed to lancer_torp
-hadron_shot.proj properly renamed
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InterstellarFederation v1.231
=Ship Changes=
Helios
-helios_Assault loadout changed
=File Changes=
-Added Helios to fleet compositions and station cargo
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InterstellarFederation v1.23
=Ship Changes=
-Added Helios Assault Ship
Montana
-Ship range increased to 66
=Weapon Changes=
-Added Neutron Gun system
X-Flare Launcher system
-Now has unlimited uses, 15 second cooldown
Torpedo Launcher system
-Max uses reduced to 2, 20 second regen, reduced cooldown
Lightning Gun
-Cooldown increased to 5 seconds
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InterstellarFederation v1.22
=Ship Changes=
Added the following ship systems:
-Defense Matrix
-Hadron Transporter
-Medium Attack Drones
-Minelayer
-Lightning Gun
-Torpedo Launcher (currently unused)
-X-Flare Launcher
These ships received the following systems:
Note, "SYSTEM" weapon mounts have been added as needed, please update all IFed .ship files for mod compilations.
Titan, added hadron transporter
Auria, added maneuvering jets
Antares, added med attack drones
Yukon, added lightning gun
Ballista, added defense matrix
Mercury, added drone sensor
Ares, added x-flare launcher
Montana, added minelayer
Toa, added ammofeed
Defiant, added ammofeed
Vixen, added fastmissileracks
Shogun, added drone_sensor
-Changed designation to Command Ship
Zephyr, added drone point defense x2
Scythe, added burndrive
Dakota, added flare launcher
Rickshaw, added flare launcher
Echo, added flare launcher
Albatross, added ammofeed
Mazerk, added flarelauncher
Orion, added flarelauncher
Tahoe, added flarelauncher
Trexel, added flarelauncher
Shogun
-Changed designation to Command Ship
=File Changes=
-Added ship system weapons to weapon_data.csv
Torpedo Launcher
Mine Layer
X-Flare Launcher
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InterstellarFederation v1.21
=Ship Changes=
Antares
-Hangar size increased from 10 to 20
Ares
-Armor increased from 765 to 875
-Hangar size increased from 6 to 15
-Base value decreased from 20000 to 18000
Yukon
-Hangar size increased from 8 to 15
Montana
-hitpoints increased from 8000 to 10000
-Armor increased from 825 to 1350
-Max Flux increased from 5500 to 6000
-Flux disp increased from 320 to 325
-Ordinance increased from 75 to 90
-Cargo increased from 270 to 400
-Fuel increased from 220 to 250
-Shield strength decreased
-Max crew increased to 300
-Mass increased
Mercury
-Base value decreased from 22000 to 20000
Toa
-Hangar size increased to 5
Shogun
-Hangar size increased to 5
Tahoe
-Hangar size increased to 15
Mazerk
-Hangar size increased to 25
Scythe
-Flux disp increased from 160 to 165
Dakota
-Hangar size increased from 0 to 4
-Base value increased from 5100 to 5200
Hornet
-Base value reduced from 7500 to 7000
Draken
-Now a strike fighter with several changes (changed ship_data, wing_data, variant, ship.file)
Foxbat
-Refit cost increased from 3 to 4
-Base value increased to 2500
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InterstellarFederation v1.2
=Ship Changes=
-Added Montana-class Utility Cruiser
-Added Albatross-class Attack Ship
-Added Tracer Heavy Bomber wing
-Added Foxbat Fighter wing
Titan
-Number of launch bays increased to 4
Auria
-Added launch bays
-Launch bay location changed
Antares
-Added launch bays
-Launch bay location changed
Yukon
-Launch bay location changed
Ares
-Launch bays added to sprite
-Launch bay location changed
Rickshaw
-Base value reduced from 6000 to 4200
-Flux disp reduced from 150 to 120
Scythe
-Fleet points reduced from 6 to 5
Hornet
-Armor increased from 55 to 75
-Decreased mass
-Reduced Wing fleetpoints from 7 to 6
-Recuded Wing price from 9000 to 7500
-Removed Wing hyperdrive
=Weapon Changes=
Thunderchief
-Improved PD performance
-Increased damage from 35 to 40
=File Changes=
-Added Zephyr, montana, tracer, foxbat to convoy cargo
-Added montana, tracer, foxbat to station cargo
-Updated the following ship sprites to include launch bays: Ares, Yukon, Antares, Auria, Titan
-Removed convoy spawn redundancy in SectorGen
-Reduced days between convoy spawn from 10 to 8
-Changed fleet compositions to account for new ships (both added and removed ships from fleets)
-Added advancedPatrol to fleet compositions
-Descriptions updated for Echo, Rickshaw, Omega Bomb
-Descriptions added for Albatross, Auria, Ballista, Dakota, Montana, Defiant, Mazerk
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InterstellarFederation v1.19
=Ship Changes=
-Added Zephyr-class Strike Carrier
-Added Draken Interceptor wing
-Added Hornet Fighter wing
Titan
-Fixed launch bays
Toa
-Side energy hardpoints changed to turrets
-Forward small hardpoints arc reduced to zero
Mercury
-Flux disp increased from 400 to 480
-Max flux increased from 7000 to 8000
Ballista
-Flux disp increased from 485 to 510
-Max flux increased from 8000 to 9000
-Shield efficiency improved
Vixen
-Medium ballistic hardpoint changed to universal so players can add up to four launchers
-Shield efficiency improved
-Hitpoints decreased from 5500 to 4500
-Price reduced
Dakota
-Hitpoints increased from 1950 to 2200
-Max Flux increased from 1800 to 1950
-Shield efficiency improved
Shogun
-Flux disp increased from 235 to 255
-Price reduced
Echo
-Speed and handling improved
-Armor decreased from 300 to 285
=Weapon Changes=
HV Series
-Damage increased
Mass Driver
-Damage and EMP reduced
=File Changes=
InterstellarFederationSpawnPoint.java
-Added supplyConvoy, fuelConvoy, sectorPatrol, and personnelConvoy to spawn list
-Added zephyr, draken wing, hornet wing to convoy cargo
-Global message comments updated
InterstellarFederationSectorGen.java
-Added zephyr, draken wing, hornet wing to station cargo
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InterstellarFederation v1.18
=Ship Changes=
-Added Yukon-class Prototype Destroyer
=Weapon Changes=
-Harpy
-Firing rate increased
-Burst size increased to 4
-Ammo increased from 16 to 30
-Damaged reduced from 400 to 285
-OP increaed from 8 to 10
-Thunderchief
-Engery per shot reduced from 15 to 12
=File Changes=
-Enforcement fleet composition changed
-IFCargo spawn changed, added Light Assault Guns, Yukon, more crew
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InterstellarFederation v1.17
=Ship Changes=
-Added Mercury-class Prototype Gunship
-Titan
-Fixed launch bays
-Auria
-Ordinance increased from 310 to 320
-Base value increased from 120000 to 130000
-Ballista
-Removed hangar slots
-Ares
-Added launch bay
-Hangar size increased from 4 to 6
-Toa
-Removed hangar slots
-Orion
-Base price increased from 7200 to 8000
=Weapon Changes=
-Citadel
-Fixed turret offsets
-Peacemaker
-Fixed turret offsets
=File Changes=
-Forsaken Relics I mission text modified
-Enforcement Fleet max fleepoints decreased from 300 to 200
-Enforcement Fleet ship composition changed
-Mercury added to factions and cargo data
-Mercury description added
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InterstellarFederation v1.162
=Weapon Changes=
-Added Nucleon Ram
-Peacemaker
-Price decreased from 12000 to 7000
-Lancer Torpedo
-Ammo increased from 2 to 5
-Damage decreased from 6000 to 3000
-Lancer Quad
-Changed in name LRM to LRT
-Ammo increased from 4 to 16
-Damage decreased from 6000 to 3000
-Increased burst size and reload time
-Lancer Dual
-Changed in name LRM to LRT
-Ammo increased from 2 to 12
-Damage decreased from 6000 to 3000
-Chardgedown increased from
-Increased burst size and reload time
=File Changes=
-Edited descriptions for several weapons
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InterstellarFederation v1.161
=File Changes=
-Fixed bug with earthcracker.ship that was causing the game to occasionally crash on startup
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InterstellarFederation v1.16
=Ship Changes=
-Added Ballista-class Anti-Captial Ship
-Ares
-ares_Standard variant loadout changed
-Defiant
-Turn acceleration increased from 50 to 65
-Cost increased from 9500 to 10000
-Orion
-Medium hardpoint arc reduced from 120 to 0
-orion_Standard variant loadout changed
-Mazerk
-Medium hardpoint arc reduced from 120 to 0
-mazerk_Standard variant loadout changed
-Tahoe
-Medium hardpoint arc reduced from 120 to 0
-tahoe_Standard variant loadout changed
-Trexel
-Medium hardpoint arc reduced from 120 to 0
-trexel_Standard variant loadout changed
=Weapon Changes=
-Added Peacemaker
-Mass Driver
-Price increased from 5500 to 8500
-Hadron Accelerator
-Price increased from 30000 to 80000
-Omega Device
-Price increased from 60000 to 95000
-HV50
-OP cost decreased from 7 to 5
-Citadel PD changed from medium mount to large
=File Changes=
-Added Ballista-class to scripts, factions-fleets
-Added Citadel PD to scripts
-Added Cain to scripts
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InterstellarFederation v1.151
=File Changes=
-Mission tweaks
-Mission icons changed
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IFed CHANGELOG ARCHIVE v1.00-1.15:
http://dl.dropbox.com/u/66999462/IFed_CHANGELOG%20ARCHIVE%20v1.00-1.15.txt
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Installation:-Extract InterstellarFederation folder to Starfarer's mods folder
-Activate the mod upon startup using the mods selector
-Bam! InterstellarFederation station and ships will appear immediately upon starting a new gameDOWNLOADInterstellarFederation v1.27 standalone:COMPATIBLE WITH STARFARER 0.6.1a, Thanks Kazi!https://dl.dropboxusercontent.com/u/66999462/interstellarFederation_v1_2_7.zipInterstellarFederation with Uomoz's Corvus Factions Collection:http://fractalsoftworks.com/forum/index.php?topic=1799.0InterstellarFederation with Zaphide's Exerelin Dynamic System & Faction War:http://fractalsoftworks.com/forum/index.php?topic=6053.0Modding Interstellar Federation
In lieu of a "no-modding" rule, I ask that if you wish to share any modifications or kitbashes of IFed, you do so by posting in this thread. Independent releases will be asked to be taken down. Thanks 
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Vanilla balance is a priority; feedback is appreciated!