@Viymese, Even missions have the same limitation; they're all "destroy the opposing force". It's very limiting from a story telling perspective if everything is a battle. It's boring. Now imagine if there was a map 10x as large with fog of war where you had to scout for an alien relic ship while evading enemy patrols guarding the area. ...Reminds me of this mission in C&C Tiberian Sun.
@MesoTroniK, Yeah, some of it may change. I'd like to eventually overhaul all the sprites, but the story will come first. Starsector is sweet, but it lacks depth at the moment. This is why I'm taking a break from development until the game matures--there's only so much you can do at the moment.