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Author Topic: [0.6.1a] Interstellar Federation v1.27  (Read 367423 times)

Lakis

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Re: [0.6.1a] Interstellar Federation v1.27
« Reply #570 on: January 09, 2014, 07:24:27 PM »

Spoiler
The Jardain Empire is something special I want to save for the future.  I started to develop the style, best represented by the Reaver:


I'm waiting until missions and the campaign becomes more customizable in the story sense--the ability to tell a story.  Right now the player is just kind of plopped into a battleground where the mission is always to "blow everything to bits".  I want a variety of missions: trade, rescue, patrol, convoy, etc. that I can use tell a campaign story with and develop the IFed.  The Jardain is part of that story, but I can't tell it until the game allows for that...which might be some time away.
[close]

Spoilered the Quote just to save space.

I've honestly always wondered why you didn't implement more story based missions, cool beans on the ship style. Can't wait to see the opposing fleet in this Mod. The difference between them will be interesting to learn, in the mena time I'm hopping in my seat for Exerelin support to be official.  (I ham fisted the support on my game to enjoy your ships.)
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http://fractalsoftworks.com/forum/index.php?topic=8100.0 - Metelsons Faction Mod - Occasional contributor - mostly a cold dead planet.

MesoTroniK

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Re: [0.6.1a] Interstellar Federation v1.27
« Reply #571 on: January 09, 2014, 07:30:49 PM »

I always did like the look of the Jardain ships, but those vanilla weapon mounts look a little odd :)

keptin

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Re: [0.6.1a] Interstellar Federation v1.27
« Reply #572 on: January 09, 2014, 08:00:26 PM »

@Viymese, Even missions have the same limitation; they're all "destroy the opposing force".  It's very limiting from a story telling perspective if everything is a battle.  It's boring.  Now imagine if there was a map 10x as large with fog of war where you had to scout for an alien relic ship while evading enemy patrols guarding the area.  ...Reminds me of this mission in C&C Tiberian Sun.

@MesoTroniK, Yeah, some of it may change.  I'd like to eventually overhaul all the sprites, but the story will come first.  Starsector is sweet, but it lacks depth at the moment.  This is why I'm taking a break from development until the game matures--there's only so much you can do at the moment.

Lopunny Zen

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Re: [0.6.1a] Interstellar Federation v1.27
« Reply #573 on: January 10, 2014, 12:30:18 PM »

That Jardian ship color and design doesnt make sense...since the cyclon is green and black...my idea was a green and black design color...i wish i could just show you lol
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Bjørn_in_the_Sector

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Re: [0.6.1a] Interstellar Federation v1.27
« Reply #574 on: January 10, 2014, 01:27:07 PM »

WAT. Keptin, don't listen to these fools! :P Seriously, though. that looks so incredibly cool.
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HELMUT

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Re: [0.6.1a] Interstellar Federation v1.27
« Reply #575 on: January 10, 2014, 01:32:40 PM »

Very cool sprite indeed, it's rare to see a ship with smooth armor actually fitting with Starsector style. I'll look forward for more Jardain stuff.
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Lopunny Zen

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Re: [0.6.1a] Interstellar Federation v1.27
« Reply #576 on: January 10, 2014, 01:46:36 PM »

but the gun is green and black...make them black with glowing neon green parts...that would be amazing
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keptin

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Re: [0.6.1a] Interstellar Federation v1.27
« Reply #577 on: January 14, 2014, 09:47:05 PM »

Working on a graphical update to IFed as time permits.  Here are a couple comparisons between new and old sprites:



Shield

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Re: [0.6.1a] Interstellar Federation v1.27
« Reply #578 on: January 14, 2014, 10:02:42 PM »

Working on a graphical update to IFed as time permits.  Here are a couple comparisons between new and old sprites:



Can't wait to see the finished product
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Doogie

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Re: [0.6.1a] Interstellar Federation v1.27
« Reply #579 on: January 14, 2014, 10:10:00 PM »

I swear that looks vanilla.
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FasterThanSleepyfish

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Re: [0.6.1a] Interstellar Federation v1.27
« Reply #580 on: January 14, 2014, 11:32:09 PM »

What do you mean "as time permits"? If I might inquire, what else are you working on outside of starsetor? KSP?
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ValkyriaL

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Re: [0.6.1a] Interstellar Federation v1.27
« Reply #581 on: January 14, 2014, 11:47:21 PM »

he is waiting for the game to mature before he puts serious work into it again. like many other of our modders are doing.
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keptin

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Re: [0.6.1a] Interstellar Federation v1.27
« Reply #582 on: January 14, 2014, 11:49:59 PM »

what else are you working on outside of starsetor? KSP?

I started working on the Kerbal Aircraft Expansion (KAX) mod (http://imgur.com/a/hXkEA), but it's shelved at the moment.  I'm just poking around here and there when I have time to spare outside of work & life.
« Last Edit: January 14, 2014, 11:52:39 PM by keptin »
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Gotcha!

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Re: [0.6.1a] Interstellar Federation v1.27
« Reply #583 on: January 15, 2014, 05:12:17 AM »

Man, for our sake, I hope you'll have plenty of time to spare. Those improvements are amazing. ;)
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HELMUT

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Re: [0.6.1a] Interstellar Federation v1.27
« Reply #584 on: January 15, 2014, 06:05:17 AM »

Man, for our sake, I hope you'll have plenty of time to spare. Those improvements are amazing. ;)

+1, can't wait to see how the big ships will look after some face-lifting.
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