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Starsector 0.95.1a is out! (12/10/21); Blog post: The Pilgrim's Path (07/19/22)

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Author Topic: [0.6.1a] Interstellar Federation v1.27  (Read 341382 times)

keptin

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Re: Missiles Inc. v1.04
« Reply #30 on: April 06, 2012, 01:55:50 AM »

New ship Ares Destroyer posted; I'm slowly turning this into a race mod.  I'm new to this sprite stuff, but it's a blast.  500% zoom in PS is where it's at.

keptin

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Re: Interstellar Federation v1.05
« Reply #31 on: April 06, 2012, 07:28:01 AM »

The name of the mod has officially been changed,

InterstellarFederation v1.05 has been posted.  Ares-class Destroyer and Defiant-class Heavy Gunship included.

Upgradecap

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Re: Interstellar Federation v1.05
« Reply #32 on: April 06, 2012, 07:49:22 AM »

Am I allowed to make a missions on my mod with your mod? :)
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keptin

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Re: Interstellar Federation v1.05
« Reply #33 on: April 06, 2012, 07:52:15 AM »

PM me your ideas and we'll go over some stuff.  I'm flushing out the lore and want to make sure any missions using my mod are on par with what I have in mind.

Upgradecap

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Re: Interstellar Federation v1.05
« Reply #34 on: April 06, 2012, 08:05:34 AM »

PMed you some ideas, keptin.
Hope you liked them ;)
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Trylobot

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Re: Interstellar Federation v1.05
« Reply #35 on: April 06, 2012, 08:09:53 AM »

Nice sprites, bro  8)
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keptin

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Re: Interstellar Federation v1.05
« Reply #36 on: April 06, 2012, 09:34:26 PM »

Thanks man, I appreciate it. They're a bit of my work with the occasional sweet kitbashing.  Couldn't have done those ships without your editor; the bounds alone would have been killer!

Zilerrezko

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Re: Interstellar Federation v1.05
« Reply #37 on: April 07, 2012, 12:40:32 AM »

aw man, you're using the "color" pallet I was going to use :/, back to the drawing board!!
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keptin

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Re: Interstellar Federation v1.05
« Reply #38 on: April 07, 2012, 06:04:19 AM »

Hey, don't let that stop you!  Though if you do end up going with something else, check out https://kuler.adobe.com/ for pallet ideas.

keptin

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Re: Interstellar Federation v1.05
« Reply #39 on: April 08, 2012, 03:08:43 AM »

New ships posted, preparing to integrate them into the next update: Vixen-class Missile Ship, Shogun-class Support Ship, Dakota-class Frigate, Stabber-class Frigate.
« Last Edit: April 08, 2012, 04:30:43 AM by keptin »
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Uomoz

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Re: Interstellar Federation v1.05
« Reply #40 on: April 08, 2012, 09:20:00 AM »

Nice... Can't wait to integrate into my mod properly! Let's talk a little bit about lore. Are they generally hostile towards Hegemony or TT? Piratey or kind of Independant? How did they reach Corvus? Where do they resupply? (some sort of Gateway Station near the border of Corvus?)
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Upgradecap

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Re: Interstellar Federation v1.05
« Reply #41 on: April 08, 2012, 09:42:41 AM »

Oh, and keptin. Mind if i make it campaign compatible now already, or are you going to make it later on?
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keptin

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Re: Interstellar Federation v1.05
« Reply #42 on: April 08, 2012, 12:10:13 PM »

Yes, you're welcome to.  I intend to do it later regardless.

keptin

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Re: Interstellar Federation v1.06
« Reply #43 on: April 08, 2012, 01:33:28 PM »

InterstellarFederation v1.06 is up! Includes a number of ships. Descriptions and further balancing is in the works for v1.07.


Nice... Can't wait to integrate into my mod properly! Let's talk a little bit about lore. Are they generally hostile towards Hegemony or TT? Piratey or kind of Independant? How did they reach Corvus? Where do they resupply? (some sort of Gateway Station near the border of Corvus?)

I'll be flushing out a hefty amount of lore and descriptions in the next patch tomorrow.  Right now I'm picturing an independent faction that hangs around a fringe station, but I do like the idea of a war with TT.
« Last Edit: April 08, 2012, 02:01:05 PM by keptin »
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Cryten

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Re: Interstellar Federation v1.06
« Reply #44 on: April 08, 2012, 04:16:30 PM »

How do you invision your mods ships fitting into the balance of the campaign mode? eg. junk pirates have more powerful weaponry but with limited range and fairly flimsy destroyer and frigate hulls.
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