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Author Topic: [0.95a-RC10] Sink the Bismar mission crash  (Read 1455 times)

Costin321

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[0.95a-RC10] Sink the Bismar mission crash
« on: March 28, 2021, 06:35:35 AM »

Whenever I click on the Sink the Bismarck mission the game crashes, showing the message

Fatal: Ship hull [hyperion] variant [mission_sinkingthebismarck_ship_0]: slot id [WS 005] not found for weapon [atropos]
Check starsector.log for more info.

The log can't be attached as it's too big, I uploaded it at https://gofile.io/d/caM2Zk .
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SCC

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Re: [0.95a-RC10] Sink the Bismar mission crash
« Reply #1 on: March 28, 2021, 06:41:25 AM »

Go to Starsector\saves\missions directory and delete the "sinkingthebismarck" directory.

Costin321

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Re: [0.95a-RC10] Sink the Bismar mission crash
« Reply #2 on: March 28, 2021, 06:55:31 AM »

There were two variant files there, mission_sinkingthebismarck_ship_0 and mission_sinkingthebismarck_ship_3 , deleting the first one made it work so it was probably just a leftover from the last version that could not fit the typhoon or something, thanks a lot. I've uninstalled the last version of the game from my computer before installing this one so this is most likely a bug in the game.
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David

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Re: [0.95a-RC10] Sink the Bismar mission crash
« Reply #3 on: March 29, 2021, 08:21:08 AM »

Thanks for the reports and digging in a bit. I've got this logged for us to look into.
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Costin321

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Re: [0.95a-RC10] Sink the Bismar mission crash
« Reply #4 on: March 29, 2021, 11:40:52 AM »

I'm sorry, I think this might not be a bug at all, I looked at the other missions and I saw for Hornet's nest

Error loading mission preview.
[swp_hexblade_wing] is not a valid fighter wing id

Check starfarer.log for details.

I believe that fighter wing is from the ship and weapon pack mod, I kept my user files when I deleted the game and mods so the problem might be just my old ship loadouts being incompatible with the new version of the game.
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Histidine

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Re: [0.95a-RC10] Sink the Bismar mission crash
« Reply #5 on: March 29, 2021, 05:43:43 PM »

On the other hand both the issues are from the game crashing from invalid weapons/fighters in missions, when it could just reset to the default variants for that mission (like it already does when the problem is a weapon from a mod that's no longer loaded).

(I reported the fighter wing ID issue before, I guess the fix didn't work?)
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David

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Re: [0.95a-RC10] Sink the Bismar mission crash
« Reply #6 on: March 30, 2021, 06:28:11 AM »

Ah, thanks for the additional info. I've attached it all to the logged issue.

Is anyone getting this in RC11 BTW?
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Malorn

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Re: [0.95a-RC10] Sink the Bismar mission crash
« Reply #7 on: April 12, 2021, 03:07:15 PM »

I am getting something somewhat similar, but not related to Sink the Bismar in any way.

Quote
Fatal: Slot id [WS 005] not found on hull [hyperion]
Check starsector.log for more info.

Seems to be random, probably when I get near a fleet with the ship in question.

I do have mods, but nothing which changes ships or weapons at all, so I don't think they would be causing the problem?

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Malorn

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Re: [0.95a-RC10] Sink the Bismar mission crash
« Reply #8 on: April 12, 2021, 03:13:21 PM »

I am getting something somewhat similar, but not related to Sink the Bismar in any way.

Quote
Fatal: Slot id [WS 005] not found on hull [hyperion]
Check starsector.log for more info.

Seems to be random, probably when I get near a fleet with the ship in question.

I do have mods, but nothing which changes ships or weapons at all, so I don't think they would be causing the problem?

It's possible there is something in a mod changing this, actually, though in an indirect way. I am testing it now to see if this is just a compatibility problem.

Edit: I  am pretty sure this is mod related, I also think I may have permanently destroyed my save file by getting into an endless loop.

Edit: Yep, mod related, and a little save editing may have 'saved' the day. Sorry for the trouble.
« Last Edit: April 12, 2021, 03:20:29 PM by Malorn »
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