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Author Topic: [0.95a-RC10] [SPOILERS!] issue at the magec gate - quest  (Read 2076 times)

n3xuiz

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[0.95a-RC10] [SPOILERS!] issue at the magec gate - quest
« on: March 28, 2021, 05:31:00 AM »

Warning don't read this if you want to avoid story spoilers!


i've been to kanta and got the person out and then headed for the gate. i defeated a bunch of fleets and scanned the gate. but the it just says "We're not done in the Magec system". Has anyone been able to progress past this point in the story?


i'm running these mods:
Spoiler
autosave
console commands
kadur remnant
lazylib
magiclib
portrait pack
ultra drive field stabilizer (always 20 speed cheat)
vayras ship pack
[close]

i've edited my settings.json somewhat but nothing that should interfere with quests.

my savegame:
https://www.dropbox.com/s/ep63xc80c3dwkis/280321_save_shannonthornton_1393786199943074371.7z?dl=0
my settings.json:
https://www.dropbox.com/s/rvy6b7npa6gug8f/280321_settings.json?dl=0
my starsector.log:
https://www.dropbox.com/s/7nr3nffu8mka86k/280321_starsector.log?dl=0
my mods:
https://www.dropbox.com/s/hvseqx9cj5esgtg/280321_mods.7z?dl=0
« Last Edit: March 28, 2021, 06:02:47 AM by n3xuiz »
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Histidine

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Re: [0.95a-RC10] [SPOILERS!] issue at the magec gate - quest
« Reply #1 on: March 28, 2021, 07:44:31 AM »

Something's *** up in the rules check. For whatever reason: $global.gatesActive and $global.playerCanUseGates are both unset, and the rules conditions are reading a !$value as false when that value does not exist.

Pasting the following into console and running it allows the Janus device installation to proceed and make the jump:
Code: java
runcode Global.getSector().getMemoryWithoutUpdate().set("$gatesActive", false);
Global.getSector().getMemoryWithoutUpdate().set("$playerCanUseGates", false);
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n3xuiz

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Re: [0.95a-RC10] [SPOILERS!] issue at the magec gate - quest
« Reply #2 on: March 28, 2021, 08:13:33 AM »

i started a new save with the same configuration and now it worked!
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JamieInRed

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Re: [0.95a-RC10] [SPOILERS!] issue at the magec gate - quest
« Reply #3 on: April 24, 2021, 04:13:14 PM »

Something's *** up in the rules check. For whatever reason: $global.gatesActive and $global.playerCanUseGates are both unset, and the rules conditions are reading a !$value as false when that value does not exist.

Pasting the following into console and running it allows the Janus device installation to proceed and make the jump:
Code: java
runcode Global.getSector().getMemoryWithoutUpdate().set("$gatesActive", false);
Global.getSector().getMemoryWithoutUpdate().set("$playerCanUseGates", false);

Thanks! I have the same issue on RC14 and a variety of mods as well. Not sure if it's vanilla issues or mods causing issues, but this fixed it.
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