Hmm thats a good point, I hadn't considered SO because I didn't use it in my frigate run. That kind of PPT boosting is worth a lot if its making SO usable on frigates for endgame fights. Do you find that thats enough time? In general I think fights are faster this version than last so I'd imagine it is, especially with how deadly SO Hyperions are.
On standard battlesize, against strong enemies Hyperion and Scarab constantly got into crit malfunction range for me (despite having every possible boost).
Don't think it's practical.
Why would you put an Officer into an Overridden Monitor you ask?
Monitor with an officer is already very close to unkillable, SO doesn't add that much IMO.
Speed is always nice if the rest of the fleet won't last longer anyway ofc.
I'd say crew training is not as good as wolfpack: 5% offense, defense, speed, maneuverability, acceleration, better autofire aim, faster fighter rebuilds, lasts just a bit longer in combat/can deploy an extra time in endurance situations.
Yes, the paper bonus itself might not be as strong (definitely the same ballpark though).
Applying to every over-the-top setup is what makes it comparable, for the people who don't think anything but Hyperion/Scarab/Glimmer/Tempest is pointless.
It does work with things like Doom, Ziggurat, Radiant, Fury, DC, helps Monitor where it matters, ...
Seriously why did you quote the only part of my post that had nothing to do with your response?
The rest described how a frigate fleet makes supplies and money a non-issue, and why you think that's important.
Never had a problem with supplies or restoring keepers myself so not much to add.
There being a video about wolfpack means that somebody liked it enough to make a video.
It certainly works, that wasn't a question.