Wolfpack is strong, and conventional fleets almost need frigates, which I dislike (because I am forced to take Leadership skills to make them viable, or at least have enough PPT to last long enough). The game almost forces frigates on the fleet, just to cap points while having enough PPT to last in fights. I can exclude most other ship types (destroyers, capitals, carriers) and not miss them, but not having frigates in a conventional fleet will hurt. I guess Furies can substitute for them, since they are somewhat cheap.
Being forced to get Leadership just for Wolfpack Tactics means I need to give up high Combat or high Industry to make it fit, which I really do not like. The only reason this is tolerable is because overpowered Doom (with high Combat) bypasses the need for conventional fleet, and thus Leadership. (I want Combat, Tech, and/or Industry, and I want Industry for Field Repairs and colonies, not Derelict Contingent.) At least piloting Doom and Ziggurat are fun. Too bad Ziggurat is a huge hangar queen.
The skill system is not kind if player needs frigates in his fleet, but wants non-Leadership skills more than Leadership skills.
i'd rather see the DP bonus be removed from capture points and the bonuses for the points be more varied and powerful. I.E CR recovery, defensive bonuses, even ammo/missle regen. Lots of possibilities outside of the current system which is always deploy 3-4 frigates to cap for 40+ extra DP.
I like to see DP bonus removed because the current way forces frigates in the fleet (but frigates are not good enough without skills), and if the player can hold those points, the fight was easy enough for your victory to be a foregone conclusion. If the fight is not trivial, the enemy will steal your points and hold them for the rest of the fight, cutting off your reinforcements, leading to a vicious death spiral once player loses ships.