And you dodged the main thrust of my post: Safety Overrides does not impact other play styles. The only opportunity cost of not using safety overrrides is: not using safety overrides.
This is a very commonly made argument for SP games, and the counterpoints are always the same.
Even those games need to have some kind of balance, some options being clearly better than others take away interesting decisions and reduce overall variety.
Note that I didn't write that SO is overpowered, but I do not think it fits into the game well. The "it's a SP/sandbox game, anything goes no nerfs" sentiment does lead to powercreep and things being overpowered.
Enemies do use SOShips can punch harder and move much faster for the same DP.
Suddenly lots of hulls that would be fine otherwise are too slow, or their defenses can't hold up anymore. Can shrink the pool of ships that are generally useful.
Enemy doesn't really care about the logistics downside, and you either have to fight against them with their big bonuses or wait PPT out if you have the fleet for it (boring).
Enemies have to be prepared for SOSince it's in the game the ships you are fighting against have to be adjusted with SO in mind.
Otherwise the higher peak power overridden ships just roll them over and the game is boring with a clear solution.
Depending on implementation that can possibly dk over some "conventional" setups.
Keep in mind your very first post on the forums was essentially "they obviously forgot about this here argument everybody have seen a million times".
You also use your own preference as an absolute measure for fun.
That'll obviously rub some people the wrong way, nothing wrong with simply stating you prefer having it the game because for you it gives variety.