Its pretty much hilarious how threads saying the exact opposite sometimes end up sitting one next to the other, poor Alex lol, talk about confusing messages.
I don't envy independent game designers

. From what I know so far, he is doing a great job. Different people will have different preferences, and the core mechanics are sound and fun, which is what matters ultimately. People complaining about this or that wouldn't bother if they didn't think the game was worth their time, and it can be modded pretty much to preference anyway.
@Admiral Warron - I think this suggestion for 'story points' is pretty decent but I wouldn't have anything directly affecting combat like the 'sabotage' one. It just feels like a cheat button, which it basically is. Similarly with the 'item find', genie in a bottle stuff again - unless there is some pretty convincing lore story behind it. That is another thing with 'story points', there isn't any story

.
Personally, if they had to be there, I would have them ultra-limited and do very major things - like some kind of unique one-off structure or a one-time unlock of some 'ultimate' skill or whatever and give you like three for the game after having to complete some missions that make sense to get them. Failing that and in the meantime I think they detract from the game.