Heyhey People,
so this thread is intended for new players at 0.95 to share their experience. I'll start with mine, but feel free to share yours.
(But be aware, you may encounter spoilers of events which you haven't seen yet in the game.)
My first experience:
- start the basic tutorial
- accidently bug the basic tutorial
- still finish it and the second tutorial
- get wrecked in the third tutorial
= Lesson learned: Put your shields up when you are under fire, goddammit!
Campaign 0.5:
- start the campaing with the tutorial
- get overwhelmed by the number of ships and weapons you have to salvage in the tutorial to defeat the pirates at the gate
- so after finishing the campaign-tutorial:
Campaign 1.0:
- start the campaign with skipping the tutorial and only two ships
- accept two survey contracts in the outer rim
- jump into the hyperspace
- instantly ambushed by 2 pirate-ships and get completly wrecked
Campaign 1.5:
- reload the start-save of the last campaign
- accept the contracts, jump into the hyperspace and immediatly turn the transponder off
- reach the first survey system
- beat two small groups of defence drones in close fights
- jump out into the hyperspace and back into the system for no good reason until you find the first survey location
- travel even further to the border of the map for the second contract
- fulfill it and already have a enough fuel scavenged for the trip back to the Hegemony
- travel back, refit and refill the fuel and the supplies
- get a mission to spy at a base
- follow the teachings of Sseth
- mission completed with no problem
- take another survey in the outer rim
- reach the target system and complete the contract
- need more fuel for the way back
- while exploring a thing in the system, person tells me, there is a whole ship
- WoW, a big tanker with 600 fuel capacity, so I just need to get it back for repairs and with my savings, I won't have any fuel problems for future surveys
- just need to get it back
- just...
- immediately after claiming the tanker, a huge fleet arrives
- make 180-turn and back to the jump point
- still need fuel for the way back
- set course for the next system but get thrown off by a storm
- reach another system
- Warning!, hostile fleet near the entrace, high thread for your ships
- travel to next system
- Warning!, hostile fleet near the entrace, high thread for your ships
- travel to the third
- Warning!, hostile fleet, high thread
- realize there is not enough fuel left to reach the next one, so you need to go in
- enter and get immediately attacked by two [REDACTED] ships
- spend a story point to get away without battle
- BUT the tanker is destroyed because of no cr left
- look at the system's map and realize, that there is nothing in this system and the only gate is where the [REDACTED] are waiting
The End
So my summary:
Starting with a bugged tutorial isn't optimal, but after playing it a second time, I guess it was just a very unlucky coincidence there (also already reported it).
The combat is something where you really need to take your time for practice, to get the hang of it. But that's something I'm willing to do.
The campaing-tutorial seems to do a good job in explaining the important parts. I just had my problem with getting very quick from 2 to 7, 8 ships without experience about weapons and ships in this game. So I just went with some autofitting-setups, but wasn't really satisfied. For future campaigns, I just skip the whole thing and probably increase my fleet one ship at a time.
The writing seems really well done and I'm glad I waited for 0.95, because that's a real highlight of my first hours.
Guess in my next campaing I'll need to be a bit more cautious with the survey mission, but I'm definitly eager to go deeper in this interesting part of space.