The game seems to crash in 0.95a when mousing over a slider in a custom interaction dialog plugin. Here's the stack trace:
// Console overlay font size
options.addSelector("Text Scaling Percentage", Selector.TEXT_SCALE, Color.WHITE, barWidth, 150f, 50, 150, ValueDisplayMode.VALUE,
"Scale displayed text by this percentage of the base font size.");
options.setSelectorValue(Selector.TEXT_SCALE, (int) (fontScale * 100));
// Console overlay font color
options.addSelector("Output Color (red)", Selector.COLOR_R, Color.RED, barWidth, 150f, 0f, 255f, ValueDisplayMode.X_OVER_Y_NO_SPACES,
"The red component of the overlay's text color.");
options.setSelectorValue(Selector.COLOR_R, red);
options.addSelector("Output Color (green)", Selector.COLOR_G, Color.GREEN, barWidth, 150f, 0f, 255f, ValueDisplayMode.X_OVER_Y_NO_SPACES,
"The blue component of the overlay's text color.");
options.setSelectorValue(Selector.COLOR_G, green);
options.addSelector("Output Color (blue)", Selector.COLOR_B, Color.BLUE, barWidth, 150f, 0f, 255f, ValueDisplayMode.X_OVER_Y_NO_SPACES,
"The green component of the overlay's text color.");
options.setSelectorValue(Selector.COLOR_B, blue);
options.addOption("Print current color", Option.TEST_COLOR, "Prints an example of the current color for easier comparisons.");
dialog.getVisualPanel().showCustomPanel(50f, 50f, new ColorDisplayPlugin());
optionSelected("Print current color", Option.TEST_COLOR); // Show the starting color