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Starsector 0.95.1a is out! (12/10/21); Blog post: The Pilgrim's Path (07/19/22)

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Author Topic: [0.95a] Old Hyperion 0.2.0  (Read 52218 times)


  • Ensign
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Re: [0.95a] Old Hyperion 0.2.0
« Reply #15 on: May 27, 2021, 08:43:13 PM »

so the old one was usable throughout the fight (if there is enough flux cap).

and yeah... i see why that was changed (balance...).
my officer tends to teleport behind enemies and kill smaller ships with his 2x PL + 1 HN...
if he could do that anytime he wants ...
It cost enough flux that it could easily kill you if you used it at the wrong time, but in the hands of a good player it essentially let you run amok, yeah.
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