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Starsector 0.95.1a is out! (12/10/21); Blog post: The Pilgrim's Path (07/19/22)

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Author Topic: [0.95a] Combat Alarm Sounds mod v1.4  (Read 98998 times)

majorfreak

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Re: [0.9a] Combat Alarm Sounds mod v1.32
« Reply #45 on: August 30, 2020, 08:23:51 AM »

-If you would like to change a sound's volume, or remove it completely (rather, set the volume to 0 to avoid actual errors when running the game), go to installation_directory/Starsector/mods/Combat Alarm Sounds/data/config/sounds.json, and adjust the corresponding sound's volume;

I love that you can change the volume levels for different sounds, and I love the mod.
I've found that the high flux level alarm is a bit too loud and piercing, but still very useful, but what inputs are valid for the volume numbers?
Default is 1, and you've said 0 suppresses it entirely, but will it cause errors if I add in 0.25 for flux level alarm? Is 2 or 3 a valid input for a higher volume?
i'm also trying to lower the high flux level alarm and was going to say the exact same thing. it's a real pain that the default is "1" for all the sound settings.
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majorfreak

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Re: [0.9a] Combat Alarm Sounds mod v1.32
« Reply #46 on: August 31, 2020, 11:05:55 AM »

C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Combat Alarm Sounds\sounds\fx\warnings\warning_2_flux.ogg

https://audioalter.com/volume/
select 'decrease' '20 db'
hit submit

download the .wav file, then go look online for a wav to ogg convertor. use that service and once downloaded remove the "volume_" prefix and you're good to go!

or you could just unzip this file i attached. (doesn't allow ogg to be uploaded here)
« Last Edit: August 31, 2020, 11:14:32 AM by majorfreak »
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jamplier

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Re: [0.95a] Combat Alarm Sounds mod v1.4
« Reply #47 on: April 10, 2021, 10:10:52 AM »

Hello!

I've updated the mod so you can now swap in your own sounds, and there's also a Settings.ini where you can change sound volume and triggers and such. Let me know if anything's ambiguous or unclear about how you change those.

Really looking forward to do a playthrough; this new update seems to bring us an especially spooky sector.
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Michihiri

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Re: [0.95a] Combat Alarm Sounds mod v1.4
« Reply #48 on: April 10, 2021, 12:15:30 PM »

Is this a mod thread or a copyright infringement thread?
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JDCollie

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Re: [0.95a] Combat Alarm Sounds mod v1.4
« Reply #49 on: April 15, 2021, 11:36:13 PM »

In case anyone was interested, I made a replacement for the low hull warning that sounds very similar to the collision klaxxon from The Empire Strikes Back. I think it sounds pretty awesome.


Here's the soundcloud source if you want to hear it (and yes, it is creative commons license with adaptation and redistribution permitted.)
https://soundcloud.com/christopher-leaptrott/imperial-alert-siren-sound


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Helldiver

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Re: [0.95a] Combat Alarm Sounds mod v1.4
« Reply #50 on: April 28, 2021, 12:24:17 PM »

Besides gameplay utility, I love this mod for increasing the immersion of controlling a ship in combat. Having an alarm ringing in the background as your ship is at low hull% makes it much more palpable that your ship is in pieces and hurting compared to the dead silence in vanilla.
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Nex is life, and my helm is pointier than yours!

Rudette

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Re: [0.95a] Combat Alarm Sounds mod v1.4
« Reply #51 on: April 28, 2021, 03:26:09 PM »

Yeah I agree with Helldiver. This is such a great combo of immersion and utility.
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A History Of Whales

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Re: [0.95a] Combat Alarm Sounds mod v1.4
« Reply #52 on: May 25, 2021, 02:47:08 AM »

Hello!

I registered partly to thank you for this mod, it's a really helpful tool. A lot of the time in combat it can be easy to tunnel-vision on the enemy you're shooting at without paying attention to your flux levels, or damage you might be taking - this mod makes it easy to keep track of those kinds of things. It also adds an important element of immersion - sitting on the bridge as various sirens and klaxons wail builds a very nice (if tense!) atmosphere.

In fact, I liked it so much I decided to get creative and make some custom sounds for it:

Spoiler
Video demo
[close]

I also wanted to make a suggestion, if that's not too forward: would it be possible to include sound triggers for when weapons are damaged/go offline? That's one of the few things that are still hard to keep track of. Obviously, on a ship with a lot of weapons it'll be nigh on impossible to say which weapons are affected, but having even just a bleep or something subtle to go with the 'WEAPON disabled' pop-up text would be very helpful, I think.

Anyway, thank you again Jamplier.
« Last Edit: May 25, 2021, 02:49:39 AM by A History Of Whales »
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