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Author Topic: Flux Cannon  (Read 21559 times)

PansarPung

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Flux Cannon
« on: April 02, 2012, 07:52:55 AM »

A cannon that focus your flux level and shoot it out like a laser but with shorter range and a wider beam. This would do a small ammount of damage but it would also decrease your flux vent rate.
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Vandala

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Re: Flux Cannon
« Reply #1 on: April 02, 2012, 08:57:30 AM »

Cool idea, not sure if it's possible to balance it.

If it does enough damage to be functional then you get to keep shooting when otherwise you could not.

If it does not do enough damage you waste points on weapon(s) that don't do anything.

If it vents flux faster then what are vents even for?

If it vents flux slower it's useless and you might as well vent.

K-64

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Re: Flux Cannon
« Reply #2 on: April 02, 2012, 09:28:04 AM »

Could take an obscene amount of OP and even then, render shields unusable for a while afterwards. So that you could have a specialised capship that is designed to draw fire, then smack a single target afterwards but is left very vulnerable afterwards
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Vandala

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Re: Flux Cannon
« Reply #3 on: April 02, 2012, 11:00:45 AM »

That just sounds silly. Don't get me wrong I like the idea, it's just that I don't see a real use for it in any kind of a balanced way.

K-64

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Re: Flux Cannon
« Reply #4 on: April 02, 2012, 11:31:52 AM »

Yeah, it would be hella difficult to balance, but I can see potential with the rough idea in a support-role
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Vandala

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Re: Flux Cannon
« Reply #5 on: April 02, 2012, 12:01:07 PM »

Support would imply long distance, you don't really get hit at that range.

This is a weapon purely for the very front line and in capital ship slugging matches.

Unless you take into account raising your own flux. But that's would make it even more over powered.

Hmm, perhaps if it had a reload time of half a minute (or more) and cost more then a tachyon lance, maybe.
« Last Edit: April 02, 2012, 12:07:19 PM by Vandala »
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Dreyven

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Re: Flux Cannon
« Reply #6 on: April 02, 2012, 12:04:45 PM »

Well... you could just slap a graviton beam on your ship :P
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Hyph_K31

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Re: Flux Cannon
« Reply #7 on: April 03, 2012, 04:47:56 AM »

Instead of having a flux cannon, maybe it would be better to be able to direct flux as you vent it? any ships or fighters that get caught in the flux steam would either gain more flux (and perhaps overload) or the flux stream could act as a very weak EMP? another possible use of the flux stream could be to knock out the guidance systems for missiles.

Edit: another thing, the ability to direct venting could also open up the way for a new hull modification, something like "flux focusing" all this would do is make the flux stream more focused and do more EMP damage.

Food for thought :)
« Last Edit: April 03, 2012, 04:50:37 AM by Hyph_K31 »
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Vandala

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Re: Flux Cannon
« Reply #8 on: April 03, 2012, 05:32:04 AM »

What is Flux anyway?

Upgradecap

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Re: Flux Cannon
« Reply #9 on: April 03, 2012, 05:33:44 AM »

Flux is energy, simply put.
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Vandala

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Re: Flux Cannon
« Reply #10 on: April 03, 2012, 05:35:55 AM »

Flux is energy, simply put.
That's weird, then why do ships with energy weapons have flux build up?

I assumed it was heat build up or something.

Iscariot

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Re: Flux Cannon
« Reply #11 on: April 03, 2012, 05:40:48 AM »

I, too, assumed it was a combination of heat and static buildup.


Also, I'll say what I said about using flux as a weapon/speed boost/missile distraction the last time this was suggested: it's a bad idea.
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The idea is that the various tech levels represent different - not "better" - ways to do things.

Upgradecap

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Re: Flux Cannon
« Reply #12 on: April 03, 2012, 05:49:43 AM »

Well, flux is excess energy channeld into the flux reserves. There is no other explanation since energy weapons get a damage bonus when the flux is high.
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Iscariot

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Re: Flux Cannon
« Reply #13 on: April 03, 2012, 06:01:40 AM »

Excess energy often manifests itself as heat, though. If you shoot a machinegun too much, the barrel gets hot-- that heat is energy.
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The idea is that the various tech levels represent different - not "better" - ways to do things.

Hyph_K31

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Re: Flux Cannon
« Reply #14 on: April 03, 2012, 06:09:10 AM »

Well, in any case, i think that whilst flux is being vented there should at least be some small EMP effect on nearby ships, flux is energy after all.
 
That and if excess flux is used as a weapon, it should be VERY weak, even if the ship is close to an overload.
« Last Edit: April 03, 2012, 06:11:39 AM by Hyph_K31 »
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