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Starsector 0.98a is out! (03/27/25)

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Author Topic: MassFarer - A Mass Effect mod for Starfarer, Version 0.25 (Updated 07/04/2012)  (Read 111330 times)

ChrisG619

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What program do you use to open it? My PC just asks what program to open it with.
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K-64

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You'll need to install WinRAR first, if it's the .rar that's the trouble
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ChrisG619

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Cheers!!! Just got it working. My computer was recently reset, so it doesn't have many program's. I've got to say, the community on these forums is fantastic. Thanks for the help.
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K-64

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Glad to be of assistance ;)
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silentstormpt

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Been secretly changing the "dreadnought" on the ME1 into something closer to the DN that should have been on ME3, but its only present on the model ships Shepard has on hes cabin



it is a work in progress
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K-64

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There's a wee bit of misalignment at the front red-thingie bit there. But other than that, looking excellent. :)
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silentstormpt

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Its actually for replacement, as in work in progress usage.

Btw there's a nice way of how to make the Sovereign "arms" move, just make the arm a turret "gun", remove the arms on the actual ship and place the turrets with a angle of 20' or 30' with no actual weapon fire, also this will make the arms non "collidable" allowing you to set the normal main reaper beam to be fired from a single point with a 120' arch on front as a hard-point.
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K-64

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Well, I'm intending on having 2 separate Sovereign class models. One for Nazara in ME1 and one for the reapers in 3. Since Nazara did have beams on its arms.

On another note hotfix released. Just chuck that in the C:\Program Files (x86)\Fractal Softworks\Starfarer\mods\MassFarer\data\scripts\world folder and overwrite the one that's there
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silentstormpt

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Just checked and yeah for some reason that reaper actually fired from its legs, something that doesn't happen on ME3 but u need to understand that, its not an actual reaper Weapons that he was using (check here: http://masseffect.wikia.com/wiki/Disruptor_torpedoes#Normandy_Weapon_Upgrade:_Thanix_Magnetic-Hydrodynamic_Weapon ).

Also heres something for you:

http://www.mediafire.com/?9fknc6fz95k8t5y


http://www.mediafire.com/?y97qpzk41sx7964



Those are Destroyers (the ones who land and cause havoc on the cities), small ones with around the size of a Cruiser.

« Last Edit: April 08, 2012, 02:17:51 PM by silentstormpt »
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K-64

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Was just going by what I saw . :P
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Haresus

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The weapon the Reapers use is not an actual Reaper weapon? Whaaaat? :P
Anyway, keep up the good work, give us an Alliance Carrier (There is no official look for those, so just do something inspired by the Cruisers/Dreadnoughts) and also, I have been neglecting my Massfarer duties, but should Cerberus really have better armor than the Alliance? I would think that they would have worse armor, better shields, cannons with a bit more range, less ammo and the same damage/possibly less, as well as being slightly faster.

Essentially, Cerberus AI/VI tech gives them an edge in range, they are known for depending a lot on shields (or atleast we can guess that from ME3 fighting styles), they do not have the same supplies as the Alliance does, therefore it is easier for them to run out of ammo (and they have worse armor), because they can not depend on numbers or firepower, they are faster (Also an effect of their lower armor).

They should also not have any capital ships, unless these are VERY experimental and there is only one or two of them.

How I view it:
Cerberus: Less resources, no capital ships, worse armor, faster, longer range, superior shields.
Alliance: More resources, capital ships, armor, slower, shorter range, worse shields.

Just my suggestions, thoughts, ideas, I might be completely off here. Also, did I just write the same thing in 3 different ways in this post? Wow...
« Last Edit: April 08, 2012, 04:43:03 PM by Haresus »
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K-64

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That depends. Because in ME3 at a certain point, I recall hearing someone say that Cerberus cruisers can outperform Alliance ones in every aspect. Plus I don't really think that they're hurting for supplies, considering what they have especially in 2 and 3; constructing the SR-2, resurrecting Shepard, the Cronos station itself (that thing is freakin' huge when you look at it), government plants, multiple corporate backers and fronts funneling them money. Then remember they were doing all that in complete secrecy
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Haresus

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I do not remember that certain piece of dialogue, you sure you do not know who said it?
Anyway, having a lot of money does not necessarily mean they have the resources to build heavily armored and well-supplied ships. They have to produce that stuff, or buy it. Both of them can be very complicated if you want to keep it secret.
Not to mention that Cerberus also have a shitload of these research projects draining their money. Resurrecting Shepard cost loads, it was probably one of the biggest and most expensive projects they have ever done. Normandy 2 is also a great money-drain. Normandy 1 cost as much as a heavy Cruiser, Normandy 2 was almost twice the size and had even more top of the line technology.

Also, the Thanix cannon. Cerberus were not the ones who researched it, the Turians did. And they spread it to the Alliance and other Council fleets. Even if this may not have been installed on all ships, it certainly helped the Alliance learn more. This must have given the Alliance superiority in firepower against Cerberus.
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Haresus

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Unfortunately there is almost no material on this subject whatsoever, so in the end, it is all opinions, and you are the modder who decides everything.
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WKOB

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Should the Kinetic Drivers have a considerably longer range? Someone somewhere is going to have a bad day and that's why we don't eyeball it and so on.

Also, completely forgot to actually click that link you gave me earlier. PM it, please?
« Last Edit: April 08, 2012, 09:12:44 PM by Austupaio »
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