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Starsector 0.97a is out! (02/02/24)

Author Topic: My thoughts on supplies and fuel  (Read 590 times)


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My thoughts on supplies and fuel
« on: February 25, 2021, 05:11:18 PM »

I felt like writing this out of fun after doing some "modding" work in Xcom 2. I realized why I'm okay with supplies and fuel as a secondary "cost" for ship operation next to crew/money. In Xcom allows and Elerium didn't do anything but be another infinite stack of resources no difference than money. This new money couldn't be earned like money, was seemingly random and totally out of your control, and you get the idea. Supplies and fuel here offer their own unique uses, price tags, and reasons for not stacking, which effect how you can handle your ships. It's impressive how supplies and fuel come off so seemless and unobtrusive even as I think extremely deeply about it mechanically. Im struggling to make Allow and Elerium controllable consistently earnable, and it makes me see just how much work is put in to make supplies, fuel, and crew, a viable "cost" separate from yet extending from money without any seeming either redundant or too difficult to get.