Hey guys,
So I was thinking about ship speed limits and how it doesn't really make sense in space. I also feel like it makes most ships, even destroyer-sized ones feel very slow. It's especially annoying when trying to get to the other size of the battlefield or trying to chase down remaining ships.
Furthermore, it feels weird when your ship loses speed after maneuvering jets or burn drive expire.
My idea was to remove the speed cap to make combat more dynamic (don't get me wrong it's already a blast ^^) and more realistic, but making going over the previous ship speed cap either generating flux (the faster you go, the more energy you need to accelerate) or having diminishing returns on acceleration to keep it balanced and to prevent ships flying around at crazy speeds. Additionnal speed due to burn drive, maneuvering jets and co should probably be kept as long as you don't accelerate in another direction.
Ship with garbage acceleration/maneuvering will still feel sluggish to fly, but at least they would go faster than 10 km/h

I'm not sure how much work that would represent, how hard it would be to balance or if it is even feasible or fun at all, I just thought it was an interesting idea to discuss. Maybe I just watched The Expanse too much lately ^^