No plans at the moment for more Riley quests, but I'm amenable to it.
Lots more Karengo stuff is on the way, though. Just...very very slowly.
So far, I have roughly 4500 words written and am maybe 2/3 of the way through; the released content has a bit over 7000 words total for all quests, so at this rate the new stuff will be close to doubling the word count of the mod (not that word count is any measure of quality, of course).
More excitingly, there are a couple of new ships planned, which are mostly sprited and partially implemented with vfx.
One of the goals of this new quest is to be more than "read a bunch of text, fly somewhere, read more text, and get credits." There will be battles, a new ability, new weapons, and the aforementioned ships. And, of course, a lot of reading.
Karengo will still be limited to a side character in a static story, as opposed to a mission contact. Exploration missions given by him is a neat idea, though, I'll write that down, but overall we gamers see a lot of generated content and, no matter how well hidden it is, the pattern becomes clear after a while and it kind of breaks the illusion of a character's personality.
No ETA on all of this. I tend to work in fits and starts and have been working on this for over a year now without much to show for the last few months. Being disciplined is hard
