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Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

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Author Topic: [0.95a] Magellan Protectorate v1.15a - New goodies, tweaks and fixes.  (Read 53513 times)

Harmful Mechanic

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Re: [0.95a] Magellan Protectorate v1.08a - update and fixes
« Reply #120 on: September 19, 2021, 03:04:25 PM »

Will they keep the white theme and fairly rounded feel? Always loved how distinct and "spacecraft-like" it made them.

Don't mess with success.

I'm thinking I'll do more curves, more integrated surfaces, and bring things down to something a bit more like the white sections of the Mallory or Kant.
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SpaceDrake

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Re: [0.95a] Magellan Protectorate v1.08a - update and fixes
« Reply #121 on: September 30, 2021, 11:40:09 PM »

So I actually have a bit of a question: while I really rather like the Magellan Starfarer start in Nexerelin, I'm a little unsure what they/the player are supposed to "be" in that start and exactly what their relationship with the wider Magellan state is meant to be (along with why their starting relations are as rough as they are). Obviously Magellans in general have a rough time of it given their hard relationship with the Domain, but aside from "balancing the fact that you can start with two Mallories if you play your cards right, one of them pristine", I don't have a clear picture on why someone commanding a relic ship is so widely hated by the Sector at the start.

It *is* still a ton of fun, though!
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Harmful Mechanic

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Re: [0.95a] Magellan Protectorate v1.08a - update and fixes
« Reply #122 on: October 02, 2021, 01:21:53 PM »

So I actually have a bit of a question: while I really rather like the Magellan Starfarer start in Nexerelin, I'm a little unsure what they/the player are supposed to "be" in that start and exactly what their relationship with the wider Magellan state is meant to be (along with why their starting relations are as rough as they are). Obviously Magellans in general have a rough time of it given their hard relationship with the Domain, but aside from "balancing the fact that you can start with two Mallories if you play your cards right, one of them pristine", I don't have a clear picture on why someone commanding a relic ship is so widely hated by the Sector at the start.
Well...

It *is* still a ton of fun, though!
...you stumbled on the logic for it right here. Like the original Deserter start in DME, the purpose of the Starfarer start is to 1) hand the player a fancy elite cruiser, and 2) force the player to lean on that cruiser in the early game by locking off a lot of markets and other options. You can sort of compensate with the ship graveyard (which is meant to compensate for not much Magellan stuff in Prism Freeport and to make starts in their isolated constellation a little less rough on newer player), but it's mostly going to be lean for a while.

So, there you go. I will probably make something up around the gameplay if it needs to be explained later.
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Harmful Mechanic

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[0.95a] Magellan Protectorate v1.15a - New goodies, tweaks and fixes.
« Reply #123 on: October 02, 2021, 05:40:19 PM »



A big old balance and QoL update with plenty of new fun stuff. Get it >HERE<.

BREAKS SAVES
(new game required for some features).

1.15 - New content, balance tweaks.
Content:
- Added Porey [BCR] ship skin
- Added Jitte [BCR] fighter-bomber wing
- Added Bastardsword [SKT] corvette wing as built-in on Edger [SKT]
- Added Flashfire Rocket Barrage, a Squall sidegrade with a unique bite.
- Added Ramey drone frigate (Leveller)
- Added Stunfire Grenade Pod (Leveller)

Balance:
- Reduced per-shot damage of Bonesaw/Boneshaker weapon family to 120, increased burst length from 3/6/9 to 4/8/12 shots. Removed proximity fuzing, and made on-hit effect do 30 damage that ignores armor.
- Changed Bonecracker core shot to HE damage.
- Tightened Beehive grouping, changed to 175 HE center projectile and 3x75 HE submunitions.
- Edger [SKT] now has a single Large Missile slot instead of two Mediums. Carries a Bastardsword [SKT] built-in wing.
- Changed Ripfire damage type to Fragmentation, increased shot damage to 300, with 150 extra armor damage on-hit.

Campaign:
- Added pirate market, Calicheman, to Secundus graveyard system.
[close]
« Last Edit: October 02, 2021, 07:46:01 PM by Harmful Mechanic »
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Nine Ball

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Re: [0.95a] Magellan Protectorate v1.15a - New goodies, tweaks and fixes.
« Reply #124 on: October 03, 2021, 10:34:06 AM »

Thank you for the update!

I love the new Porey Skin, its fast becoming one of my favourite flagshisp
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SpaceDrake

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Re: [0.95a] Magellan Protectorate v1.15a - New goodies, tweaks and fixes.
« Reply #125 on: October 03, 2021, 10:58:51 AM »

I was going to say, hello Porey variant. :o

Also those are some nice balance tweaks. The Beehives really needed that love.
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TheInapproPirate

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Re: [0.95a] Magellan Protectorate v1.15a - New goodies, tweaks and fixes.
« Reply #126 on: October 04, 2021, 01:54:27 AM »

The new Porey variant looks amazing. Already liked the regular one a lot. Cannot wait to find it ingame.
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Jade Tendency

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Re: [0.95a] Magellan Protectorate v1.15a - New goodies, tweaks and fixes.
« Reply #127 on: October 04, 2021, 07:24:52 AM »

The "drop of an item" bar quests always send me to the ship graveyard system.
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Harmful Mechanic

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Re: [0.95a] Magellan Protectorate v1.15a - New goodies, tweaks and fixes.
« Reply #128 on: October 04, 2021, 07:52:53 AM »

The "drop of an item" bar quests always send me to the ship graveyard system.

I have good news for you: I found the bug last night (system tags set incorrectly).
I have bad news for you: you'll need a new save when I fix it.
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mora

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Re: [0.95a] Magellan Protectorate v1.15a - New goodies, tweaks and fixes.
« Reply #129 on: October 05, 2021, 06:31:37 AM »

I have good news for you: I found the bug last night (system tags set incorrectly).
I have bad news for you: you'll need a new save when I fix it.
Is said bug the part where tags are added to system_two instead of system_three?
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Jade Tendency

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Re: [0.95a] Magellan Protectorate v1.15a - New goodies, tweaks and fixes.
« Reply #130 on: October 05, 2021, 09:24:13 AM »

The "drop of an item" bar quests always send me to the ship graveyard system.

I have good news for you: I found the bug last night (system tags set incorrectly).
I have bad news for you: you'll need a new save when I fix it.

Starting a new save is the best part about StarSector so that's fine.
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VonCrunchhausen

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Re: [0.95a] Magellan Protectorate v1.15a - New goodies, tweaks and fixes.
« Reply #131 on: October 05, 2021, 09:52:48 PM »

I like the beige, chonky look of the ships. It makes me imagine that the Magellan Protectorate has an Alien: Isolation vibe with its technology, with lots of blocky computers and glowing CRT monitors on their bridges.
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Errors2149

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Re: [0.95a] Magellan Protectorate v1.15a - New goodies, tweaks and fixes.
« Reply #132 on: October 11, 2021, 02:00:21 PM »

I just want to say.
Capellas are awesome. I love them to bits. No other destroyer will ever do it for me ever again.
I'm very much in love with the rest of the faction as well.
Though it would be nicer with a capital carrier and their own station type as well. maybe extend the concept of the edger into a battlecruiser-carrier somewhat like the legion.
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