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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.95a] WhichMod 0.6  (Read 12478 times)

theDragn

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Re: [0.95a] WhichMod 0.6
« Reply #15 on: June 05, 2021, 04:13:24 PM »

Updated to 0.6. Added support for a few new mods. It should be good for a regular release at this point, so if anyone finds errors, please let me know.

Arcagnello

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Re: [0.95a] WhichMod 0.6
« Reply #16 on: June 05, 2021, 04:26:09 PM »

Woo thank you! This mod is just great, you've more than earned the official release  :)
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Arranging holidays in an embrace with the Starsector is priceless.
The therapist removed my F5 key.

bankman1234

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Re: [0.95a] WhichMod 0.6
« Reply #17 on: June 07, 2021, 03:31:00 AM »

POG
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CrimsonPhalanx

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Re: [0.95a] WhichMod 0.6
« Reply #18 on: June 30, 2021, 04:31:56 AM »

As someone who plays with a ton of mods, this is a lifesaver

sadly even the unpackaged executable triggers windows defender every now and then (its pretty funny because sometimes its fine for a week, then out of no where threat detected, then after a few days its not a threat again, I swear the thing is drunk)
UPDATE: funny enough for today, the compressed one is fine instead
« Last Edit: June 30, 2021, 04:34:56 AM by CrimsonPhalanx »
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theDragn

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Re: [0.95a] WhichMod 0.6
« Reply #19 on: July 02, 2021, 04:52:46 PM »

As someone who plays with a ton of mods, this is a lifesaver

sadly even the unpackaged executable triggers windows defender every now and then (its pretty funny because sometimes its fine for a week, then out of no where threat detected, then after a few days its not a threat again, I swear the thing is drunk)
UPDATE: funny enough for today, the compressed one is fine instead

Yeah, this is mostly an issue with the way it's all packaged up. Presumably some malware is just python scripts wrapped up into an executable, and Windows Defender is pinging on "this is a packaged python script" generically, rather than anything specific that the script does. Unfortunately there's not really anything I can do about it, aside from spending a few hundred bucks to get a certificate to sign the executable. (And I won't be doing that, for hopefully obvious reasons.) Hopefully in the future we can get some API methods to make an in-game version of this possible.

CrimsonPhalanx

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Re: [0.95a] WhichMod 0.6
« Reply #20 on: July 03, 2021, 01:39:30 AM »

Oh I just realized I made an unintentional typo in my edit my bad
I typed "compressed" instead of "packaged"

yeah for some weird reason the unpacked one trips defender and the packaged one is fine  :)

I totally understand the false positive, I almost lost my C++ assignment once because my antivirus removed it before I submitted it
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Beachsideaphid

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Re: [0.95a] WhichMod 0.6
« Reply #21 on: May 28, 2022, 05:49:23 PM »

Can this mod be removed safely mid-game without ruining the save file?
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theDragn

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Re: [0.95a] WhichMod 0.6
« Reply #22 on: May 31, 2022, 04:01:47 AM »

Can this mod be removed safely mid-game without ruining the save file?

Yes, it doesn't have any save data.
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